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D3D12 overlay depth copy pipeline initialization tweak
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@@ -463,8 +463,8 @@ private:
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ID3D12RootSignature *QuadResolveRootSig = NULL;
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ID3D12PipelineState *QuadResolvePipe[8] = {NULL};
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ID3D12RootSignature *DepthCopyResolveRootSig = NULL;
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ID3D12PipelineState *DepthResolvePipe[2][5] = {NULL};
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ID3D12PipelineState *DepthCopyPipe[2][5] = {NULL};
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ID3D12PipelineState *DepthResolvePipe[2][5] = {};
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ID3D12PipelineState *DepthCopyPipe[2][5] = {};
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ID3D12Resource *Texture = NULL;
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ResourceId resourceId;
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