D3D12 Pixel History support and acknowledgement

This commit is contained in:
Jake Turner
2024-03-07 12:52:41 +00:00
parent 10d402358c
commit 01b9c8234e
2 changed files with 1 additions and 1 deletions
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@@ -19,7 +19,6 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi
* RenderDoc assumes that even if multiple GPUs are present, that only one will be used - i.e. NodeMask is always 0. Multiple queues are supported.
* RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines.
* Pixel history is not implemented.
* Shader debugging is not supported for DXIL shaders.
See Also
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@@ -212,3 +212,4 @@ The following list highlights notable open source contributions. Many other peop
* Steve Karolewics - Implemented DXBC shader debugging support for D3D12.
* Aliya Pazylbekova - Implemented pixel history support for Vulkan.
* Orson Baines, Zi Ming He, John Kattukudiyil, Ting Cai, Tony Tascioglu - Implemented pixel history support for OpenGL.
* Steve Karolewics, Jovan Ristic - Implemented pixel history support for D3D12.