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D3D12 Pixel History support and acknowledgement
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@@ -19,7 +19,6 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi
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* RenderDoc assumes that even if multiple GPUs are present, that only one will be used - i.e. NodeMask is always 0. Multiple queues are supported.
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* RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines.
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* Pixel history is not implemented.
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* Shader debugging is not supported for DXIL shaders.
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See Also
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@@ -212,3 +212,4 @@ The following list highlights notable open source contributions. Many other peop
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* Steve Karolewics - Implemented DXBC shader debugging support for D3D12.
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* Aliya Pazylbekova - Implemented pixel history support for Vulkan.
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* Orson Baines, Zi Ming He, John Kattukudiyil, Ting Cai, Tony Tascioglu - Implemented pixel history support for OpenGL.
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* Steve Karolewics, Jovan Ristic - Implemented pixel history support for D3D12.
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