Don't use full filename as texture name in image viewer

This commit is contained in:
baldurk
2019-10-21 12:17:49 +01:00
parent 3cbce1f0c4
commit 02520ed8f7
+2 -1
View File
@@ -27,6 +27,7 @@
#include "replay/replay_driver.h"
#include "serialise/rdcfile.h"
#include "stb/stb_image.h"
#include "strings/string_utils.h"
#include "tinyexr/tinyexr.h"
class ImageViewer : public IReplayDriver
@@ -55,7 +56,7 @@ public:
m_Resources.push_back(ResourceDescription());
m_Resources[0].resourceId = m_TextureID;
m_Resources[0].autogeneratedName = false;
m_Resources[0].name = m_Filename;
m_Resources[0].name = get_basename(m_Filename);
m_PipelineState.outputMerger.renderTargets.resize(1);
m_PipelineState.outputMerger.renderTargets[0].resourceResourceId = m_TextureID;