mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-06 01:50:38 +00:00
Move D3D9 hooks to a separate new project, commit official DX9 headers
* Headers come from the 10.0.14393.0 windows SDK
This commit is contained in:
+12
-1
@@ -70,6 +70,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vulkan", "renderdoc\driver\
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d12", "renderdoc\driver\d3d12\renderdoc_d3d12.vcxproj", "{9E6B10A2-84B4-434D-ABDB-43BE4EA650F4}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d9", "renderdoc\driver\d3d9\renderdoc_d3d9.vcxproj", "{44044776-9469-4079-B587-ABFFF6574AA4}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Development|Win32 = Development|Win32
|
||||
@@ -206,6 +208,14 @@ Global
|
||||
{9E6B10A2-84B4-434D-ABDB-43BE4EA650F4}.Release|Win32.Build.0 = Release|Win32
|
||||
{9E6B10A2-84B4-434D-ABDB-43BE4EA650F4}.Release|x64.ActiveCfg = Release|x64
|
||||
{9E6B10A2-84B4-434D-ABDB-43BE4EA650F4}.Release|x64.Build.0 = Release|x64
|
||||
{44044776-9469-4079-B587-ABFFF6574AA4}.Development|Win32.ActiveCfg = Development|Win32
|
||||
{44044776-9469-4079-B587-ABFFF6574AA4}.Development|Win32.Build.0 = Development|Win32
|
||||
{44044776-9469-4079-B587-ABFFF6574AA4}.Development|x64.ActiveCfg = Development|x64
|
||||
{44044776-9469-4079-B587-ABFFF6574AA4}.Development|x64.Build.0 = Development|x64
|
||||
{44044776-9469-4079-B587-ABFFF6574AA4}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{44044776-9469-4079-B587-ABFFF6574AA4}.Release|Win32.Build.0 = Release|Win32
|
||||
{44044776-9469-4079-B587-ABFFF6574AA4}.Release|x64.ActiveCfg = Release|x64
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||||
{44044776-9469-4079-B587-ABFFF6574AA4}.Release|x64.Build.0 = Release|x64
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
|
||||
@@ -228,8 +238,9 @@ Global
|
||||
{F92FCDA6-A261-4EEC-9CD0-73A11FBCC459} = {864A44B0-5612-451A-857F-41E3EF785EF6}
|
||||
{DB2DDA74-A668-4AC7-A1D5-198C9F0BD242} = {864A44B0-5612-451A-857F-41E3EF785EF6}
|
||||
{88C5DAC6-30A0-4CFD-AF51-540A977D1F3F} = {864A44B0-5612-451A-857F-41E3EF785EF6}
|
||||
{9E6B10A2-84B4-434D-ABDB-43BE4EA650F4} = {864A44B0-5612-451A-857F-41E3EF785EF6}
|
||||
{44044776-9469-4079-B587-ABFFF6574AA4} = {864A44B0-5612-451A-857F-41E3EF785EF6}
|
||||
{C43FF27E-A155-4852-88EC-5CE9334C07A8} = {DB2DDA74-A668-4AC7-A1D5-198C9F0BD242}
|
||||
{0AAE0AD1-371B-4A36-9ED1-80E10E960605} = {DB2DDA74-A668-4AC7-A1D5-198C9F0BD242}
|
||||
{9E6B10A2-84B4-434D-ABDB-43BE4EA650F4} = {864A44B0-5612-451A-857F-41E3EF785EF6}
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||||
EndGlobalSection
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||||
EndGlobal
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||||
|
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@@ -203,7 +203,6 @@
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<ClCompile Include="d3d11_renderstate.cpp" />
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<ClCompile Include="d3d11_replay.cpp" />
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<ClCompile Include="d3d11_resources.cpp" />
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<ClCompile Include="d3d9_hooks.cpp" />
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClInclude Include="..\dx\official\amd\AmdDxExt.h" />
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||||
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@@ -69,9 +69,6 @@
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||||
<ClCompile Include="d3d11_common.cpp">
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||||
<Filter>Util</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="d3d9_hooks.cpp">
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||||
<Filter>Hooks</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="d3d11_hooks.cpp">
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||||
<Filter>Hooks</Filter>
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||||
</ClCompile>
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||||
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||||
@@ -23,6 +23,7 @@
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* THE SOFTWARE.
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******************************************************************************/
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#include "driver/dx/official/d3d9.h"
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#include "driver/d3d11/d3d11_device.h"
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#include "hooks/hooks.h"
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||||
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||||
@@ -34,8 +35,6 @@ typedef int(WINAPI *PFN_SET_MARKER_EVENT)(DWORD, WCHAR *);
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||||
typedef void(WINAPI *PFN_SET_OPTIONS)(DWORD);
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||||
typedef DWORD(WINAPI *PFN_GET_OPTIONS)();
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|
||||
struct IDirect3D9;
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||||
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||||
typedef IDirect3D9 *(WINAPI *PFN_D3D9_CREATE)(UINT);
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||||
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||||
class D3D9Hook : LibraryHook
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||||
@@ -0,0 +1,199 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Development|Win32">
|
||||
<Configuration>Development</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Development|x64">
|
||||
<Configuration>Development</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{44044776-9469-4079-B587-ABFFF6574AA4}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>renderdoc_d3d9</RootNamespace>
|
||||
<ProjectName>d3d9</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
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||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
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||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Development|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
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||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Development|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(Platform)\$(Configuration)\</IntDir>
|
||||
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
|
||||
<IncludePath>$(VSInstallDir)\DIA SDK\include;$(SolutionDir)\breakpad;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||
<ExcludePath>$(ExcludePath)</ExcludePath>
|
||||
<TargetName>driver_$(ProjectName)</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|x64'">
|
||||
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(Platform)\$(Configuration)\</IntDir>
|
||||
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
|
||||
<IncludePath>$(SolutionDir)\breakpad;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||
<ExcludePath>$(ExcludePath)</ExcludePath>
|
||||
<TargetName>driver_$(ProjectName)</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(Platform)\$(Configuration)\</IntDir>
|
||||
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
|
||||
<IncludePath>$(VSInstallDir)\DIA SDK\include;$(SolutionDir)\breakpad;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||
<ExcludePath>$(ExcludePath)</ExcludePath>
|
||||
<TargetName>driver_$(ProjectName)</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|Win32'">
|
||||
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
|
||||
<IncludePath>$(VSInstallDir)\DIA SDK\include;$(SolutionDir)\breakpad;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||
<ExcludePath>$(ExcludePath)</ExcludePath>
|
||||
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(Platform)\$(Configuration)\</IntDir>
|
||||
<TargetName>driver_$(ProjectName)</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Development|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>RENDERDOC_EXPORTS;RENDERDOC_PLATFORM_WIN32;WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)renderdoc\;$(SolutionDir)renderdoc\3rdparty\</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<AdditionalOptions>/wd4100 /wd4512</AdditionalOptions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Development|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>RENDERDOC_EXPORTS;RENDERDOC_PLATFORM_WIN32;WIN64;WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)renderdoc\;$(SolutionDir)renderdoc\3rdparty\</AdditionalIncludeDirectories>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<AdditionalOptions>/wd4100 /wd4512</AdditionalOptions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
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||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>RENDERDOC_EXPORTS;RENDERDOC_PLATFORM_WIN32;WIN32;RELEASE;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)renderdoc\;$(SolutionDir)renderdoc\3rdparty\</AdditionalIncludeDirectories>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/wd4100 /wd4512</AdditionalOptions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
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</Link>
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||||
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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||||
<WarningLevel>Level4</WarningLevel>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>RENDERDOC_EXPORTS;RENDERDOC_PLATFORM_WIN32;USE_BREAKPAD;WIN64;WIN32;RELEASE;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)renderdoc\;$(SolutionDir)renderdoc\3rdparty\</AdditionalIncludeDirectories>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/wd4100 /wd4512</AdditionalOptions>
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||||
</ClCompile>
|
||||
<Link>
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||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="d3d9_hooks.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\dx\official\d3d9.h" />
|
||||
<ClInclude Include="..\dx\official\d3d9caps.h" />
|
||||
<ClInclude Include="..\dx\official\d3d9types.h" />
|
||||
<ClInclude Include="..\dx\official\d3dcommon.h" />
|
||||
<ClInclude Include="..\dx\official\d3dcompiler.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
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</Project>
|
||||
@@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Hooks">
|
||||
<UniqueIdentifier>{e8ea7d90-c407-4874-976a-8ddd36598382}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="official">
|
||||
<UniqueIdentifier>{069c5202-e850-427b-9353-250795a60436}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="d3d9_hooks.cpp">
|
||||
<Filter>Hooks</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\dx\official\d3d9.h">
|
||||
<Filter>official</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\dx\official\d3dcommon.h">
|
||||
<Filter>official</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\dx\official\d3dcompiler.h">
|
||||
<Filter>official</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\dx\official\d3d9caps.h">
|
||||
<Filter>official</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\dx\official\d3d9types.h">
|
||||
<Filter>official</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,576 @@
|
||||
/*==========================================================================;
|
||||
*
|
||||
* Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||||
*
|
||||
* File: d3d9caps.h
|
||||
* Content: Direct3D capabilities include file
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _d3d9CAPS_H
|
||||
#define _d3d9CAPS_H
|
||||
|
||||
#ifndef DIRECT3D_VERSION
|
||||
#define DIRECT3D_VERSION 0x0900
|
||||
#endif //DIRECT3D_VERSION
|
||||
|
||||
// include this file content only if compiling for DX9 interfaces
|
||||
#if(DIRECT3D_VERSION >= 0x0900)
|
||||
|
||||
#include "winapifamily.h"
|
||||
|
||||
#pragma region Desktop Family
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
||||
|
||||
#if defined(_X86_) || defined(_IA64_)
|
||||
#pragma pack(4)
|
||||
#endif
|
||||
|
||||
typedef struct _D3DVSHADERCAPS2_0
|
||||
{
|
||||
DWORD Caps;
|
||||
INT DynamicFlowControlDepth;
|
||||
INT NumTemps;
|
||||
INT StaticFlowControlDepth;
|
||||
} D3DVSHADERCAPS2_0;
|
||||
|
||||
#define D3DVS20CAPS_PREDICATION (1<<0)
|
||||
|
||||
#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
|
||||
#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
|
||||
#define D3DVS20_MAX_NUMTEMPS 32
|
||||
#define D3DVS20_MIN_NUMTEMPS 12
|
||||
#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
|
||||
#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
|
||||
|
||||
typedef struct _D3DPSHADERCAPS2_0
|
||||
{
|
||||
DWORD Caps;
|
||||
INT DynamicFlowControlDepth;
|
||||
INT NumTemps;
|
||||
INT StaticFlowControlDepth;
|
||||
INT NumInstructionSlots;
|
||||
} D3DPSHADERCAPS2_0;
|
||||
|
||||
#define D3DPS20CAPS_ARBITRARYSWIZZLE (1<<0)
|
||||
#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1<<1)
|
||||
#define D3DPS20CAPS_PREDICATION (1<<2)
|
||||
#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1<<3)
|
||||
#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1<<4)
|
||||
|
||||
#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
|
||||
#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
|
||||
#define D3DPS20_MAX_NUMTEMPS 32
|
||||
#define D3DPS20_MIN_NUMTEMPS 12
|
||||
#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
|
||||
#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
|
||||
#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
|
||||
#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
|
||||
|
||||
#define D3DMIN30SHADERINSTRUCTIONS 512
|
||||
#define D3DMAX30SHADERINSTRUCTIONS 32768
|
||||
|
||||
/* D3D9Ex only -- */
|
||||
#if !defined(D3D_DISABLE_9EX)
|
||||
|
||||
typedef struct _D3DOVERLAYCAPS
|
||||
{
|
||||
UINT Caps;
|
||||
UINT MaxOverlayDisplayWidth;
|
||||
UINT MaxOverlayDisplayHeight;
|
||||
} D3DOVERLAYCAPS;
|
||||
|
||||
#define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001
|
||||
#define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002
|
||||
#define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004
|
||||
#define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008
|
||||
#define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010
|
||||
#define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020
|
||||
#define D3DOVERLAYCAPS_STRETCHX 0x00000040
|
||||
#define D3DOVERLAYCAPS_STRETCHY 0x00000080
|
||||
|
||||
|
||||
typedef struct _D3DCONTENTPROTECTIONCAPS
|
||||
{
|
||||
DWORD Caps;
|
||||
GUID KeyExchangeType;
|
||||
UINT BufferAlignmentStart;
|
||||
UINT BlockAlignmentSize;
|
||||
ULONGLONG ProtectedMemorySize;
|
||||
} D3DCONTENTPROTECTIONCAPS;
|
||||
|
||||
#define D3DCPCAPS_SOFTWARE 0x00000001
|
||||
#define D3DCPCAPS_HARDWARE 0x00000002
|
||||
#define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004
|
||||
#define D3DCPCAPS_PARTIALDECRYPTION 0x00000008
|
||||
#define D3DCPCAPS_CONTENTKEY 0x00000010
|
||||
#define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020
|
||||
#define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040
|
||||
#define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080
|
||||
#define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100
|
||||
#define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200
|
||||
|
||||
DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR,
|
||||
0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f);
|
||||
DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY,
|
||||
0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8);
|
||||
|
||||
DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP,
|
||||
0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);
|
||||
DEFINE_GUID(D3DKEYEXCHANGE_DXVA,
|
||||
0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b);
|
||||
|
||||
#endif // !D3D_DISABLE_9EX
|
||||
/* -- D3D9Ex only */
|
||||
|
||||
typedef struct _D3DCAPS9
|
||||
{
|
||||
/* Device Info */
|
||||
D3DDEVTYPE DeviceType;
|
||||
UINT AdapterOrdinal;
|
||||
|
||||
/* Caps from DX7 Draw */
|
||||
DWORD Caps;
|
||||
DWORD Caps2;
|
||||
DWORD Caps3;
|
||||
DWORD PresentationIntervals;
|
||||
|
||||
/* Cursor Caps */
|
||||
DWORD CursorCaps;
|
||||
|
||||
/* 3D Device Caps */
|
||||
DWORD DevCaps;
|
||||
|
||||
DWORD PrimitiveMiscCaps;
|
||||
DWORD RasterCaps;
|
||||
DWORD ZCmpCaps;
|
||||
DWORD SrcBlendCaps;
|
||||
DWORD DestBlendCaps;
|
||||
DWORD AlphaCmpCaps;
|
||||
DWORD ShadeCaps;
|
||||
DWORD TextureCaps;
|
||||
DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's
|
||||
DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture9's
|
||||
DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's
|
||||
DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture9's
|
||||
DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's
|
||||
|
||||
DWORD LineCaps; // D3DLINECAPS
|
||||
|
||||
DWORD MaxTextureWidth, MaxTextureHeight;
|
||||
DWORD MaxVolumeExtent;
|
||||
|
||||
DWORD MaxTextureRepeat;
|
||||
DWORD MaxTextureAspectRatio;
|
||||
DWORD MaxAnisotropy;
|
||||
float MaxVertexW;
|
||||
|
||||
float GuardBandLeft;
|
||||
float GuardBandTop;
|
||||
float GuardBandRight;
|
||||
float GuardBandBottom;
|
||||
|
||||
float ExtentsAdjust;
|
||||
DWORD StencilCaps;
|
||||
|
||||
DWORD FVFCaps;
|
||||
DWORD TextureOpCaps;
|
||||
DWORD MaxTextureBlendStages;
|
||||
DWORD MaxSimultaneousTextures;
|
||||
|
||||
DWORD VertexProcessingCaps;
|
||||
DWORD MaxActiveLights;
|
||||
DWORD MaxUserClipPlanes;
|
||||
DWORD MaxVertexBlendMatrices;
|
||||
DWORD MaxVertexBlendMatrixIndex;
|
||||
|
||||
float MaxPointSize;
|
||||
|
||||
DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
|
||||
DWORD MaxVertexIndex;
|
||||
DWORD MaxStreams;
|
||||
DWORD MaxStreamStride; // max stride for SetStreamSource
|
||||
|
||||
DWORD VertexShaderVersion;
|
||||
DWORD MaxVertexShaderConst; // number of vertex shader constant registers
|
||||
|
||||
DWORD PixelShaderVersion;
|
||||
float PixelShader1xMaxValue; // max value storable in registers of ps.1.x shaders
|
||||
|
||||
// Here are the DX9 specific ones
|
||||
DWORD DevCaps2;
|
||||
|
||||
float MaxNpatchTessellationLevel;
|
||||
DWORD Reserved5;
|
||||
|
||||
UINT MasterAdapterOrdinal; // ordinal of master adaptor for adapter group
|
||||
UINT AdapterOrdinalInGroup; // ordinal inside the adapter group
|
||||
UINT NumberOfAdaptersInGroup; // number of adapters in this adapter group (only if master)
|
||||
DWORD DeclTypes; // Data types, supported in vertex declarations
|
||||
DWORD NumSimultaneousRTs; // Will be at least 1
|
||||
DWORD StretchRectFilterCaps; // Filter caps supported by StretchRect
|
||||
D3DVSHADERCAPS2_0 VS20Caps;
|
||||
D3DPSHADERCAPS2_0 PS20Caps;
|
||||
DWORD VertexTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders
|
||||
DWORD MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed
|
||||
DWORD MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed
|
||||
DWORD MaxVertexShader30InstructionSlots;
|
||||
DWORD MaxPixelShader30InstructionSlots;
|
||||
} D3DCAPS9;
|
||||
|
||||
//
|
||||
// BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS
|
||||
//
|
||||
|
||||
//
|
||||
// Caps
|
||||
//
|
||||
#define D3DCAPS_OVERLAY 0x00000800L
|
||||
#define D3DCAPS_READ_SCANLINE 0x00020000L
|
||||
|
||||
//
|
||||
// Caps2
|
||||
//
|
||||
#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
|
||||
#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
|
||||
#define D3DCAPS2_RESERVED 0x02000000L
|
||||
#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
|
||||
#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
|
||||
#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
|
||||
|
||||
/* D3D9Ex only -- */
|
||||
#if !defined(D3D_DISABLE_9EX)
|
||||
|
||||
#define D3DCAPS2_CANSHARERESOURCE 0x80000000L
|
||||
|
||||
#endif // !D3D_DISABLE_9EX
|
||||
/* -- D3D9Ex only */
|
||||
|
||||
//
|
||||
// Caps3
|
||||
//
|
||||
#define D3DCAPS3_RESERVED 0x8000001fL
|
||||
|
||||
// Indicates that the device can respect the ALPHABLENDENABLE render state
|
||||
// when fullscreen while using the FLIP or DISCARD swap effect.
|
||||
// COPY and COPYVSYNC swap effects work whether or not this flag is set.
|
||||
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
|
||||
|
||||
// Indicates that the device can perform a gamma correction from
|
||||
// a windowed back buffer containing linear content to the sRGB desktop.
|
||||
#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
|
||||
|
||||
#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L /* Device can acclerate copies from sysmem to local vidmem */
|
||||
#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L /* Device can acclerate copies from local vidmem to sysmem */
|
||||
#define D3DCAPS3_DXVAHD 0x00000400L
|
||||
#define D3DCAPS3_DXVAHD_LIMITED 0x00000800L
|
||||
|
||||
|
||||
//
|
||||
// PresentationIntervals
|
||||
//
|
||||
#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
|
||||
#define D3DPRESENT_INTERVAL_ONE 0x00000001L
|
||||
#define D3DPRESENT_INTERVAL_TWO 0x00000002L
|
||||
#define D3DPRESENT_INTERVAL_THREE 0x00000004L
|
||||
#define D3DPRESENT_INTERVAL_FOUR 0x00000008L
|
||||
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
|
||||
|
||||
//
|
||||
// CursorCaps
|
||||
//
|
||||
// Driver supports HW color cursor in at least hi-res modes(height >=400)
|
||||
#define D3DCURSORCAPS_COLOR 0x00000001L
|
||||
// Driver supports HW cursor also in low-res modes(height < 400)
|
||||
#define D3DCURSORCAPS_LOWRES 0x00000002L
|
||||
|
||||
//
|
||||
// DevCaps
|
||||
//
|
||||
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
|
||||
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
|
||||
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
|
||||
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
|
||||
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
|
||||
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
|
||||
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
|
||||
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
|
||||
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
|
||||
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
|
||||
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
|
||||
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
|
||||
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
|
||||
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
|
||||
#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
|
||||
#define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
|
||||
#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
|
||||
#define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
|
||||
#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
|
||||
#define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
|
||||
|
||||
//
|
||||
// PrimitiveMiscCaps
|
||||
//
|
||||
#define D3DPMISCCAPS_MASKZ 0x00000002L
|
||||
#define D3DPMISCCAPS_CULLNONE 0x00000010L
|
||||
#define D3DPMISCCAPS_CULLCW 0x00000020L
|
||||
#define D3DPMISCCAPS_CULLCCW 0x00000040L
|
||||
#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
|
||||
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
|
||||
#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
|
||||
#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
|
||||
#define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
|
||||
#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
|
||||
#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L /* Device supports independent write masks for MET or MRT */
|
||||
#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L /* Device supports per-stage constants */
|
||||
#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L /* Device supports separate fog and specular alpha (many devices
|
||||
use the specular alpha channel to store fog factor) */
|
||||
#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L /* Device supports separate blend settings for the alpha channel */
|
||||
#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L /* Device supports different bit depths for MRT */
|
||||
#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L /* Device supports post-pixel shader operations for MRT */
|
||||
#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L /* Device clamps fog blend factor per vertex */
|
||||
|
||||
/* D3D9Ex only -- */
|
||||
#if !defined(D3D_DISABLE_9EX)
|
||||
|
||||
#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000L /* Indicates device can perform conversion to sRGB after blending. */
|
||||
|
||||
#endif // !D3D_DISABLE_9EX
|
||||
/* -- D3D9Ex only */
|
||||
|
||||
|
||||
//
|
||||
// LineCaps
|
||||
//
|
||||
#define D3DLINECAPS_TEXTURE 0x00000001L
|
||||
#define D3DLINECAPS_ZTEST 0x00000002L
|
||||
#define D3DLINECAPS_BLEND 0x00000004L
|
||||
#define D3DLINECAPS_ALPHACMP 0x00000008L
|
||||
#define D3DLINECAPS_FOG 0x00000010L
|
||||
#define D3DLINECAPS_ANTIALIAS 0x00000020L
|
||||
|
||||
//
|
||||
// RasterCaps
|
||||
//
|
||||
#define D3DPRASTERCAPS_DITHER 0x00000001L
|
||||
#define D3DPRASTERCAPS_ZTEST 0x00000010L
|
||||
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
|
||||
#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
|
||||
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
|
||||
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
|
||||
#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
|
||||
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
|
||||
#define D3DPRASTERCAPS_WBUFFER 0x00040000L
|
||||
#define D3DPRASTERCAPS_WFOG 0x00100000L
|
||||
#define D3DPRASTERCAPS_ZFOG 0x00200000L
|
||||
#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
|
||||
#define D3DPRASTERCAPS_SCISSORTEST 0x01000000L
|
||||
#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
|
||||
#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L
|
||||
#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
|
||||
|
||||
//
|
||||
// ZCmpCaps, AlphaCmpCaps
|
||||
//
|
||||
#define D3DPCMPCAPS_NEVER 0x00000001L
|
||||
#define D3DPCMPCAPS_LESS 0x00000002L
|
||||
#define D3DPCMPCAPS_EQUAL 0x00000004L
|
||||
#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
|
||||
#define D3DPCMPCAPS_GREATER 0x00000010L
|
||||
#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
|
||||
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
|
||||
#define D3DPCMPCAPS_ALWAYS 0x00000080L
|
||||
|
||||
//
|
||||
// SourceBlendCaps, DestBlendCaps
|
||||
//
|
||||
#define D3DPBLENDCAPS_ZERO 0x00000001L
|
||||
#define D3DPBLENDCAPS_ONE 0x00000002L
|
||||
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
|
||||
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
|
||||
#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
|
||||
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
|
||||
#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
|
||||
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
|
||||
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
|
||||
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
|
||||
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
|
||||
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
|
||||
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
|
||||
#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */
|
||||
|
||||
/* D3D9Ex only -- */
|
||||
#if !defined(D3D_DISABLE_9EX)
|
||||
|
||||
#define D3DPBLENDCAPS_SRCCOLOR2 0x00004000L
|
||||
#define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000L
|
||||
|
||||
#endif // !D3D_DISABLE_9EX
|
||||
/* -- D3D9Ex only */
|
||||
|
||||
|
||||
//
|
||||
// ShadeCaps
|
||||
//
|
||||
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
|
||||
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
|
||||
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
|
||||
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
|
||||
|
||||
//
|
||||
// TextureCaps
|
||||
//
|
||||
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
|
||||
#define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
|
||||
#define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
|
||||
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
|
||||
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
|
||||
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
|
||||
// Device can use non-POW2 textures if:
|
||||
// 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
|
||||
// 2) D3DRS_WRAP(N) is zero for this texture's coordinates
|
||||
// 3) mip mapping is not enabled (use magnification filter only)
|
||||
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
|
||||
#define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
|
||||
#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
|
||||
#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
|
||||
#define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
|
||||
#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
|
||||
#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
|
||||
#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
|
||||
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
|
||||
#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L /* Device does not support projected bump env lookup operation
|
||||
in programmable and fixed function pixel shaders */
|
||||
|
||||
//
|
||||
// TextureFilterCaps, StretchRectFilterCaps
|
||||
//
|
||||
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
|
||||
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
|
||||
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
|
||||
#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800L
|
||||
#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000L
|
||||
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
|
||||
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
|
||||
|
||||
/* D3D9Ex only -- */
|
||||
#if !defined(D3D_DISABLE_9EX)
|
||||
|
||||
#define D3DPTFILTERCAPS_CONVOLUTIONMONO 0x00040000L /* Min and Mag for the convolution mono filter */
|
||||
|
||||
#endif // !D3D_DISABLE_9EX
|
||||
/* -- D3D9Ex only */
|
||||
|
||||
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
|
||||
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
|
||||
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
|
||||
#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000L
|
||||
#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000L
|
||||
|
||||
//
|
||||
// TextureAddressCaps
|
||||
//
|
||||
#define D3DPTADDRESSCAPS_WRAP 0x00000001L
|
||||
#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
|
||||
#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
|
||||
#define D3DPTADDRESSCAPS_BORDER 0x00000008L
|
||||
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
|
||||
#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
|
||||
|
||||
//
|
||||
// StencilCaps
|
||||
//
|
||||
#define D3DSTENCILCAPS_KEEP 0x00000001L
|
||||
#define D3DSTENCILCAPS_ZERO 0x00000002L
|
||||
#define D3DSTENCILCAPS_REPLACE 0x00000004L
|
||||
#define D3DSTENCILCAPS_INCRSAT 0x00000008L
|
||||
#define D3DSTENCILCAPS_DECRSAT 0x00000010L
|
||||
#define D3DSTENCILCAPS_INVERT 0x00000020L
|
||||
#define D3DSTENCILCAPS_INCR 0x00000040L
|
||||
#define D3DSTENCILCAPS_DECR 0x00000080L
|
||||
#define D3DSTENCILCAPS_TWOSIDED 0x00000100L
|
||||
|
||||
//
|
||||
// TextureOpCaps
|
||||
//
|
||||
#define D3DTEXOPCAPS_DISABLE 0x00000001L
|
||||
#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
|
||||
#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
|
||||
#define D3DTEXOPCAPS_MODULATE 0x00000008L
|
||||
#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
|
||||
#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
|
||||
#define D3DTEXOPCAPS_ADD 0x00000040L
|
||||
#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
|
||||
#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
|
||||
#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
|
||||
#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
|
||||
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
|
||||
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
|
||||
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
|
||||
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
|
||||
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
|
||||
#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
|
||||
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
|
||||
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
|
||||
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
|
||||
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
|
||||
#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
|
||||
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
|
||||
#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
|
||||
#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
|
||||
#define D3DTEXOPCAPS_LERP 0x02000000L
|
||||
|
||||
//
|
||||
// FVFCaps
|
||||
//
|
||||
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
|
||||
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
|
||||
#define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
|
||||
|
||||
//
|
||||
// VertexProcessingCaps
|
||||
//
|
||||
#define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
|
||||
#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
|
||||
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
|
||||
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
|
||||
#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
|
||||
#define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
|
||||
#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */
|
||||
#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L /* device does not support TexGen in non-local
|
||||
viewer mode */
|
||||
|
||||
//
|
||||
// DevCaps2
|
||||
//
|
||||
#define D3DDEVCAPS2_STREAMOFFSET 0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */
|
||||
#define D3DDEVCAPS2_DMAPNPATCH 0x00000002L /* Device supports displacement maps for N-Patches*/
|
||||
#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L /* Device supports adaptive tesselation of RT-patches*/
|
||||
#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L /* Device supports adaptive tesselation of N-patches*/
|
||||
#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L /* Device supports StretchRect calls with a texture as the source*/
|
||||
#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L /* Device supports presampled displacement maps for N-Patches */
|
||||
#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */
|
||||
|
||||
//
|
||||
// DeclTypes
|
||||
//
|
||||
#define D3DDTCAPS_UBYTE4 0x00000001L
|
||||
#define D3DDTCAPS_UBYTE4N 0x00000002L
|
||||
#define D3DDTCAPS_SHORT2N 0x00000004L
|
||||
#define D3DDTCAPS_SHORT4N 0x00000008L
|
||||
#define D3DDTCAPS_USHORT2N 0x00000010L
|
||||
#define D3DDTCAPS_USHORT4N 0x00000020L
|
||||
#define D3DDTCAPS_UDEC3 0x00000040L
|
||||
#define D3DDTCAPS_DEC3N 0x00000080L
|
||||
#define D3DDTCAPS_FLOAT16_2 0x00000100L
|
||||
#define D3DDTCAPS_FLOAT16_4 0x00000200L
|
||||
|
||||
|
||||
#pragma pack()
|
||||
|
||||
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
|
||||
#pragma endregion
|
||||
|
||||
#endif /* (DIRECT3D_VERSION >= 0x0900) */
|
||||
#endif /* _d3d9CAPS_H_ */
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user