Handle D32 format in pixel history by remapping when creating a UAV

This commit is contained in:
baldurk
2017-02-21 12:01:23 +00:00
parent ee958295b7
commit 06af5ca71e
+2
View File
@@ -4824,6 +4824,8 @@ vector<PixelModification> D3D11DebugManager::PixelHistory(vector<EventUsage> eve
details.texFmt == DXGI_FORMAT_D16_UNORM ||
details.texFmt == DXGI_FORMAT_D32_FLOAT ||
details.texFmt == DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS ||
details.texFmt == DXGI_FORMAT_X32_TYPELESS_G8X24_UINT ||
details.texFmt == DXGI_FORMAT_R32G8X24_TYPELESS ||