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Fix initial/final layouts on depth attachment on vulkan mesh render
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@@ -287,8 +287,8 @@ VKMeshDisplayPipelines VulkanDebugManager::CacheMeshDisplayPipelines(VkPipelineL
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
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{0, VK_FORMAT_D32_SFLOAT, VULKAN_MESH_VIEW_SAMPLES, VK_ATTACHMENT_LOAD_OP_LOAD,
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VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
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VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
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VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL},
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};
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VkAttachmentReference attRef = {0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
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