Fix initial/final layouts on depth attachment on vulkan mesh render

This commit is contained in:
baldurk
2021-03-17 12:36:27 +00:00
parent 88cb0615d0
commit 08d9cf26b5
+2 -2
View File
@@ -287,8 +287,8 @@ VKMeshDisplayPipelines VulkanDebugManager::CacheMeshDisplayPipelines(VkPipelineL
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
{0, VK_FORMAT_D32_SFLOAT, VULKAN_MESH_VIEW_SAMPLES, VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL},
};
VkAttachmentReference attRef = {0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};