Extract out OpenGL initial state code (unchanged) to separate file

This commit is contained in:
baldurk
2017-11-03 17:51:10 +00:00
parent 37213598bf
commit 091a32d98f
5 changed files with 2126 additions and 2094 deletions
+1
View File
@@ -8,6 +8,7 @@ set(sources
gl_enum.h
gl_hookset_defs.h
gl_hookset.h
gl_initstate.cpp
gl_manager.cpp
gl_manager.h
gl_renderstate.cpp
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+1
View File
@@ -148,6 +148,7 @@
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="gl_hooks_win32.cpp" />
<ClCompile Include="gl_initstate.cpp" />
<ClCompile Include="gl_manager.cpp" />
<ClCompile Include="gl_renderstate.cpp" />
<ClCompile Include="gl_replay.cpp" />
@@ -215,5 +215,8 @@
<ClCompile Include="gl_hooks_vrapi.cpp">
<Filter>OS\EGL</Filter>
</ClCompile>
<ClCompile Include="gl_initstate.cpp">
<Filter>Util</Filter>
</ClCompile>
</ItemGroup>
</Project>