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Extract out OpenGL initial state code (unchanged) to separate file
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@@ -8,6 +8,7 @@ set(sources
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gl_enum.h
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gl_hookset_defs.h
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gl_hookset.h
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gl_initstate.cpp
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gl_manager.cpp
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gl_manager.h
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gl_renderstate.cpp
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@@ -148,6 +148,7 @@
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="gl_hooks_win32.cpp" />
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<ClCompile Include="gl_initstate.cpp" />
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<ClCompile Include="gl_manager.cpp" />
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<ClCompile Include="gl_renderstate.cpp" />
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<ClCompile Include="gl_replay.cpp" />
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@@ -215,5 +215,8 @@
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<ClCompile Include="gl_hooks_vrapi.cpp">
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<Filter>OS\EGL</Filter>
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</ClCompile>
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<ClCompile Include="gl_initstate.cpp">
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<Filter>Util</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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