Extract out D3D12 initial state code (unchanged) to separate file

This commit is contained in:
baldurk
2017-10-30 11:00:15 +00:00
parent 5d1ea47414
commit 37213598bf
4 changed files with 686 additions and 652 deletions
+682
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@@ -0,0 +1,682 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "driver/dxgi/dxgi_common.h"
#include "d3d12_command_list.h"
#include "d3d12_command_queue.h"
#include "d3d12_device.h"
#include "d3d12_manager.h"
#include "d3d12_resources.h"
bool D3D12ResourceManager::Force_InitialState(ID3D12DeviceChild *res, bool prepare)
{
return false;
}
bool D3D12ResourceManager::Need_InitialStateChunk(ID3D12DeviceChild *res)
{
return true;
}
bool D3D12ResourceManager::Prepare_InitialState(ID3D12DeviceChild *res)
{
ResourceId id = GetResID(res);
D3D12ResourceType type = IdentifyTypeByPtr(res);
if(type == Resource_DescriptorHeap)
{
WrappedID3D12DescriptorHeap *heap = (WrappedID3D12DescriptorHeap *)res;
UINT numElems = heap->GetDesc().NumDescriptors;
D3D12Descriptor *descs =
(D3D12Descriptor *)AllocAlignedBuffer(sizeof(D3D12Descriptor) * numElems);
memcpy(descs, heap->GetDescriptors(), sizeof(D3D12Descriptor) * numElems);
SetInitialContents(heap->GetResourceID(), D3D12ResourceManager::InitialContentData(
type, NULL, numElems, (byte *)descs));
return true;
}
else if(type == Resource_Resource)
{
WrappedID3D12Resource *r = (WrappedID3D12Resource *)res;
ID3D12Pageable *pageable = r;
bool nonresident = false;
if(!r->Resident())
nonresident = true;
D3D12_RESOURCE_DESC desc = r->GetDesc();
if(desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D && desc.SampleDesc.Count > 1)
{
D3D12NOTIMP("Multisampled initial contents");
SetInitialContents(GetResID(r), D3D12ResourceManager::InitialContentData(type, NULL, 2, NULL));
return true;
}
else if(desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
D3D12_HEAP_PROPERTIES heapProps;
r->GetHeapProperties(&heapProps, NULL);
if(heapProps.Type == D3D12_HEAP_TYPE_READBACK)
{
// already on readback heap, just mark that we can map it directly and continue
SetInitialContents(GetResID(r),
D3D12ResourceManager::InitialContentData(type, NULL, 1, NULL));
return true;
}
heapProps.Type = D3D12_HEAP_TYPE_READBACK;
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
heapProps.CreationNodeMask = 1;
heapProps.VisibleNodeMask = 1;
desc.Flags = D3D12_RESOURCE_FLAG_NONE;
ID3D12Resource *copyDst = NULL;
HRESULT hr = m_Device->GetReal()->CreateCommittedResource(
&heapProps, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COPY_DEST, NULL,
__uuidof(ID3D12Resource), (void **)&copyDst);
if(nonresident)
m_Device->MakeResident(1, &pageable);
if(SUCCEEDED(hr))
{
ID3D12GraphicsCommandList *list = Unwrap(m_Device->GetInitialStateList());
list->CopyResource(copyDst, r->GetReal());
}
else
{
RDCERR("Couldn't create readback buffer: 0x%08x", hr);
}
if(nonresident)
{
m_Device->CloseInitialStateList();
m_Device->ExecuteLists();
m_Device->FlushLists();
m_Device->Evict(1, &pageable);
}
SetInitialContents(GetResID(r),
D3D12ResourceManager::InitialContentData(type, copyDst, 0, NULL));
return true;
}
else
{
D3D12_HEAP_PROPERTIES heapProps;
heapProps.Type = D3D12_HEAP_TYPE_READBACK;
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
heapProps.CreationNodeMask = 1;
heapProps.VisibleNodeMask = 1;
D3D12_RESOURCE_DESC bufDesc;
bufDesc.Alignment = 0;
bufDesc.DepthOrArraySize = 1;
bufDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
bufDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
bufDesc.Format = DXGI_FORMAT_UNKNOWN;
bufDesc.Height = 1;
bufDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
bufDesc.MipLevels = 1;
bufDesc.SampleDesc.Count = 1;
bufDesc.SampleDesc.Quality = 0;
bufDesc.Width = 1;
UINT numSubresources = desc.MipLevels;
if(desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D)
numSubresources *= desc.DepthOrArraySize;
D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts =
new D3D12_PLACED_SUBRESOURCE_FOOTPRINT[numSubresources];
m_Device->GetCopyableFootprints(&desc, 0, numSubresources, 0, layouts, NULL, NULL,
&bufDesc.Width);
ID3D12Resource *copyDst = NULL;
HRESULT hr = m_Device->GetReal()->CreateCommittedResource(
&heapProps, D3D12_HEAP_FLAG_NONE, &bufDesc, D3D12_RESOURCE_STATE_COPY_DEST, NULL,
__uuidof(ID3D12Resource), (void **)&copyDst);
if(nonresident)
m_Device->MakeResident(1, &pageable);
if(SUCCEEDED(hr))
{
ID3D12GraphicsCommandList *list = Unwrap(m_Device->GetInitialStateList());
vector<D3D12_RESOURCE_BARRIER> barriers;
const vector<D3D12_RESOURCE_STATES> &states = m_Device->GetSubresourceStates(GetResID(r));
barriers.reserve(states.size());
for(size_t i = 0; i < states.size(); i++)
{
if(states[i] & D3D12_RESOURCE_STATE_COPY_SOURCE)
continue;
D3D12_RESOURCE_BARRIER barrier;
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barrier.Transition.pResource = r->GetReal();
barrier.Transition.Subresource = (UINT)i;
barrier.Transition.StateBefore = states[i];
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE;
barriers.push_back(barrier);
}
// transition to copy dest
if(!barriers.empty())
list->ResourceBarrier((UINT)barriers.size(), &barriers[0]);
for(UINT i = 0; i < numSubresources; i++)
{
D3D12_TEXTURE_COPY_LOCATION dst, src;
src.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
src.pResource = r->GetReal();
src.SubresourceIndex = i;
dst.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
dst.pResource = copyDst;
dst.PlacedFootprint = layouts[i];
list->CopyTextureRegion(&dst, 0, 0, 0, &src, NULL);
}
// transition back
for(size_t i = 0; i < barriers.size(); i++)
std::swap(barriers[i].Transition.StateBefore, barriers[i].Transition.StateAfter);
if(!barriers.empty())
list->ResourceBarrier((UINT)barriers.size(), &barriers[0]);
}
else
{
RDCERR("Couldn't create readback buffer: 0x%08x", hr);
}
if(nonresident)
{
m_Device->CloseInitialStateList();
m_Device->ExecuteLists();
m_Device->FlushLists();
m_Device->Evict(1, &pageable);
}
SAFE_DELETE_ARRAY(layouts);
SetInitialContents(GetResID(r),
D3D12ResourceManager::InitialContentData(type, copyDst, 0, NULL));
return true;
}
}
else
{
RDCERR("Unexpected type needing an initial state prepared: %d", type);
}
return false;
}
bool D3D12ResourceManager::Serialise_InitialState(ResourceId resid, ID3D12DeviceChild *liveRes)
{
D3D12ResourceRecord *record = NULL;
if(m_State >= WRITING)
record = GetResourceRecord(resid);
SERIALISE_ELEMENT(ResourceId, id, resid);
SERIALISE_ELEMENT(D3D12ResourceType, type, record->type);
if(m_State >= WRITING)
{
D3D12ResourceManager::InitialContentData initContents = GetInitialContents(id);
if(type == Resource_DescriptorHeap)
{
D3D12Descriptor *descs = (D3D12Descriptor *)initContents.blob;
uint32_t numElems = initContents.num;
m_pSerialiser->SerialiseComplexArray("Descriptors", descs, numElems);
}
else if(type == Resource_Resource)
{
m_Device->ExecuteLists();
m_Device->FlushLists();
ID3D12Resource *copiedBuffer = (ID3D12Resource *)initContents.resource;
if(initContents.num == 1)
{
copiedBuffer = (ID3D12Resource *)liveRes;
}
if(initContents.num == 2)
{
D3D12NOTIMP("Multisampled initial contents");
return true;
}
byte dummy[4] = {};
byte *ptr = NULL;
uint64_t size = 0;
HRESULT hr = E_NOINTERFACE;
if(copiedBuffer)
{
hr = copiedBuffer->Map(0, NULL, (void **)&ptr);
size = (uint64_t)copiedBuffer->GetDesc().Width;
}
if(FAILED(hr) || ptr == NULL)
{
size = 4;
ptr = dummy;
RDCERR("Failed to map buffer for readback! 0x%08x", hr);
}
m_pSerialiser->Serialise("NumBytes", size);
size_t sz = (size_t)size;
m_pSerialiser->SerialiseBuffer("BufferData", ptr, sz);
if(SUCCEEDED(hr) && ptr)
copiedBuffer->Unmap(0, NULL);
return true;
}
else
{
RDCERR("Unexpected type needing an initial state serialised out: %d", type);
return false;
}
}
else
{
ID3D12DeviceChild *res = GetLiveResource(id);
RDCASSERT(res != NULL);
ResourceId liveid = GetLiveID(id);
if(type == Resource_DescriptorHeap)
{
WrappedID3D12DescriptorHeap *heap = (WrappedID3D12DescriptorHeap *)res;
uint32_t numElems = 0;
D3D12Descriptor *descs = NULL;
m_pSerialiser->SerialiseComplexArray("Descriptors", descs, numElems);
D3D12_DESCRIPTOR_HEAP_DESC desc = heap->GetDesc();
// this heap doesn't have to be shader visible, we just use it to copy from
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
ID3D12DescriptorHeap *copyheap = NULL;
HRESULT hr = m_Device->GetReal()->CreateDescriptorHeap(&desc, __uuidof(ID3D12DescriptorHeap),
(void **)&copyheap);
if(FAILED(hr))
{
RDCERR("Failed to create CPU descriptor heap for initial state: 0x%08x", hr);
return false;
}
copyheap = new WrappedID3D12DescriptorHeap(copyheap, m_Device, desc);
D3D12_CPU_DESCRIPTOR_HANDLE handle = copyheap->GetCPUDescriptorHandleForHeapStart();
UINT increment = m_Device->GetDescriptorHandleIncrementSize(desc.Type);
for(uint32_t i = 0; i < numElems; i++)
{
descs[i].Create(desc.Type, m_Device, handle);
handle.ptr += increment;
}
SAFE_DELETE_ARRAY(descs);
SetInitialContents(id, D3D12ResourceManager::InitialContentData(type, copyheap, 0, NULL));
}
else if(type == Resource_Resource)
{
D3D12_RESOURCE_DESC resDesc = ((ID3D12Resource *)res)->GetDesc();
if(resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D && resDesc.SampleDesc.Count > 1)
{
D3D12NOTIMP("Multisampled initial contents");
return true;
}
uint64_t size = 0;
m_pSerialiser->Serialise("NumBytes", size);
D3D12_HEAP_PROPERTIES heapProps;
heapProps.Type = D3D12_HEAP_TYPE_UPLOAD;
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
heapProps.CreationNodeMask = 1;
heapProps.VisibleNodeMask = 1;
D3D12_RESOURCE_DESC desc;
desc.Alignment = 0;
desc.DepthOrArraySize = 1;
desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
desc.Flags = D3D12_RESOURCE_FLAG_NONE;
desc.Format = DXGI_FORMAT_UNKNOWN;
desc.Height = 1;
desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
desc.MipLevels = 1;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Width = size;
ID3D12Resource *copySrc = NULL;
HRESULT hr = m_Device->GetReal()->CreateCommittedResource(
&heapProps, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
__uuidof(ID3D12Resource), (void **)&copySrc);
if(FAILED(hr))
{
RDCERR("Couldn't create upload buffer: 0x%08x", hr);
return false;
}
byte *ptr = NULL;
hr = copySrc->Map(0, NULL, (void **)&ptr);
if(FAILED(hr))
{
RDCERR("Couldn't map upload buffer: 0x%08x", hr);
ptr = NULL;
}
size_t sz = (size_t)size;
m_pSerialiser->SerialiseBuffer("BufferData", ptr, sz);
if(SUCCEEDED(hr))
copySrc->Unmap(0, NULL);
else
SAFE_DELETE_ARRAY(ptr);
SetInitialContents(id, D3D12ResourceManager::InitialContentData(type, copySrc, 1, NULL));
return true;
}
else
{
RDCERR("Unexpected type needing an initial state serialised in: %d", type);
return false;
}
}
return true;
}
void D3D12ResourceManager::Create_InitialState(ResourceId id, ID3D12DeviceChild *live, bool hasData)
{
D3D12ResourceType type = IdentifyTypeByPtr(live);
if(type == Resource_DescriptorHeap)
{
// set a NULL heap, if there are no initial contents for a descriptor heap we just leave
// it all entirely undefined.
SetInitialContents(id, D3D12ResourceManager::InitialContentData(type, NULL, 1, NULL));
}
else if(type == Resource_Resource)
{
D3D12NOTIMP("Creating init states for resources");
// not handling any missing states at the moment
}
else
{
RDCERR("Unexpected type needing an initial state created: %d", type);
}
}
void D3D12ResourceManager::Apply_InitialState(ID3D12DeviceChild *live, InitialContentData data)
{
D3D12ResourceType type = (D3D12ResourceType)data.resourceType;
if(type == Resource_DescriptorHeap)
{
ID3D12DescriptorHeap *dstheap = (ID3D12DescriptorHeap *)live;
ID3D12DescriptorHeap *srcheap = (ID3D12DescriptorHeap *)data.resource;
if(srcheap)
{
// copy the whole heap
m_Device->CopyDescriptorsSimple(
srcheap->GetDesc().NumDescriptors, dstheap->GetCPUDescriptorHandleForHeapStart(),
srcheap->GetCPUDescriptorHandleForHeapStart(), srcheap->GetDesc().Type);
}
}
else if(type == Resource_Resource)
{
if(data.num == 1 && data.resource)
{
ID3D12Resource *copyDst = Unwrap((ID3D12Resource *)live);
ID3D12Resource *copySrc = (ID3D12Resource *)data.resource;
D3D12_HEAP_PROPERTIES heapProps = {};
copyDst->GetHeapProperties(&heapProps, NULL);
// if destination is on the upload heap, it's impossible to copy via the device,
// so we have to map both sides and CPU copy.
if(heapProps.Type == D3D12_HEAP_TYPE_UPLOAD)
{
byte *src = NULL, *dst = NULL;
HRESULT hr = S_OK;
hr = copySrc->Map(0, NULL, (void **)&src);
if(FAILED(hr))
{
RDCERR("Doing CPU-side copy, couldn't map source: 0x%08x", hr);
src = NULL;
}
if(copyDst->GetDesc().Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
hr = copyDst->Map(0, NULL, (void **)&dst);
if(FAILED(hr))
{
RDCERR("Doing CPU-side copy, couldn't map source: 0x%08x", hr);
dst = NULL;
}
if(src && dst)
{
memcpy(dst, src, (size_t)copySrc->GetDesc().Width);
}
if(dst)
copyDst->Unmap(0, NULL);
}
else
{
D3D12_RESOURCE_DESC desc = copyDst->GetDesc();
UINT numSubresources = desc.MipLevels;
if(desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D)
numSubresources *= desc.DepthOrArraySize;
D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts =
new D3D12_PLACED_SUBRESOURCE_FOOTPRINT[numSubresources];
UINT *numrows = new UINT[numSubresources];
UINT64 *rowsizes = new UINT64[numSubresources];
m_Device->GetCopyableFootprints(&desc, 0, numSubresources, 0, layouts, numrows, rowsizes,
NULL);
for(UINT i = 0; i < numSubresources; i++)
{
hr = copyDst->Map(i, NULL, (void **)&dst);
if(FAILED(hr))
{
RDCERR("Doing CPU-side copy, couldn't map source: 0x%08x", hr);
dst = NULL;
}
if(src && dst)
{
byte *bufPtr = src + layouts[i].Offset;
byte *texPtr = dst;
for(UINT d = 0; d < layouts[i].Footprint.Depth; d++)
{
for(UINT r = 0; r < numrows[i]; r++)
{
memcpy(bufPtr, texPtr, (size_t)rowsizes[i]);
bufPtr += layouts[i].Footprint.RowPitch;
texPtr += rowsizes[i];
}
}
}
if(dst)
copyDst->Unmap(0, NULL);
}
delete[] layouts;
delete[] numrows;
delete[] rowsizes;
}
if(src)
copySrc->Unmap(0, NULL);
}
else
{
ID3D12GraphicsCommandList *list = Unwrap(m_Device->GetInitialStateList());
vector<D3D12_RESOURCE_BARRIER> barriers;
const vector<D3D12_RESOURCE_STATES> &states = m_Device->GetSubresourceStates(GetResID(live));
barriers.reserve(states.size());
for(size_t i = 0; i < states.size(); i++)
{
if(states[i] & D3D12_RESOURCE_STATE_COPY_DEST)
continue;
D3D12_RESOURCE_BARRIER barrier;
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barrier.Transition.pResource = copyDst;
barrier.Transition.Subresource = (UINT)i;
barrier.Transition.StateBefore = states[i];
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;
barriers.push_back(barrier);
}
// transition to copy dest
if(!barriers.empty())
list->ResourceBarrier((UINT)barriers.size(), &barriers[0]);
if(copyDst->GetDesc().Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
list->CopyBufferRegion(copyDst, 0, copySrc, 0, copySrc->GetDesc().Width);
}
else
{
D3D12_RESOURCE_DESC desc = copyDst->GetDesc();
UINT numSubresources = desc.MipLevels;
if(desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D)
numSubresources *= desc.DepthOrArraySize;
D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts =
new D3D12_PLACED_SUBRESOURCE_FOOTPRINT[numSubresources];
m_Device->GetCopyableFootprints(&desc, 0, numSubresources, 0, layouts, NULL, NULL, NULL);
for(UINT i = 0; i < numSubresources; i++)
{
D3D12_TEXTURE_COPY_LOCATION dst, src;
dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
dst.pResource = copyDst;
dst.SubresourceIndex = i;
src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
src.pResource = copySrc;
src.PlacedFootprint = layouts[i];
list->CopyTextureRegion(&dst, 0, 0, 0, &src, NULL);
}
delete[] layouts;
}
// transition back to whatever it was before
for(size_t i = 0; i < barriers.size(); i++)
std::swap(barriers[i].Transition.StateBefore, barriers[i].Transition.StateAfter);
if(!barriers.empty())
list->ResourceBarrier((UINT)barriers.size(), &barriers[0]);
#if ENABLED(SINGLE_FLUSH_VALIDATE)
m_Device->CloseInitialStateList();
m_Device->ExecuteLists();
m_Device->FlushLists(true);
#endif
}
}
else
{
RDCERR("Unexpected num or NULL resource: %d, %p", data.num, data.resource);
}
}
else
{
RDCERR("Unexpected type needing an initial state created: %d", type);
}
}
-652
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@@ -797,655 +797,3 @@ bool D3D12ResourceManager::ResourceTypeRelease(ID3D12DeviceChild *res)
return true;
}
bool D3D12ResourceManager::Force_InitialState(ID3D12DeviceChild *res, bool prepare)
{
return false;
}
bool D3D12ResourceManager::Need_InitialStateChunk(ID3D12DeviceChild *res)
{
return true;
}
bool D3D12ResourceManager::Prepare_InitialState(ID3D12DeviceChild *res)
{
ResourceId id = GetResID(res);
D3D12ResourceType type = IdentifyTypeByPtr(res);
if(type == Resource_DescriptorHeap)
{
WrappedID3D12DescriptorHeap *heap = (WrappedID3D12DescriptorHeap *)res;
UINT numElems = heap->GetDesc().NumDescriptors;
D3D12Descriptor *descs =
(D3D12Descriptor *)AllocAlignedBuffer(sizeof(D3D12Descriptor) * numElems);
memcpy(descs, heap->GetDescriptors(), sizeof(D3D12Descriptor) * numElems);
SetInitialContents(heap->GetResourceID(), D3D12ResourceManager::InitialContentData(
type, NULL, numElems, (byte *)descs));
return true;
}
else if(type == Resource_Resource)
{
WrappedID3D12Resource *r = (WrappedID3D12Resource *)res;
ID3D12Pageable *pageable = r;
bool nonresident = false;
if(!r->Resident())
nonresident = true;
D3D12_RESOURCE_DESC desc = r->GetDesc();
if(desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D && desc.SampleDesc.Count > 1)
{
D3D12NOTIMP("Multisampled initial contents");
SetInitialContents(GetResID(r), D3D12ResourceManager::InitialContentData(type, NULL, 2, NULL));
return true;
}
else if(desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
D3D12_HEAP_PROPERTIES heapProps;
r->GetHeapProperties(&heapProps, NULL);
if(heapProps.Type == D3D12_HEAP_TYPE_READBACK)
{
// already on readback heap, just mark that we can map it directly and continue
SetInitialContents(GetResID(r),
D3D12ResourceManager::InitialContentData(type, NULL, 1, NULL));
return true;
}
heapProps.Type = D3D12_HEAP_TYPE_READBACK;
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
heapProps.CreationNodeMask = 1;
heapProps.VisibleNodeMask = 1;
desc.Flags = D3D12_RESOURCE_FLAG_NONE;
ID3D12Resource *copyDst = NULL;
HRESULT hr = m_Device->GetReal()->CreateCommittedResource(
&heapProps, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COPY_DEST, NULL,
__uuidof(ID3D12Resource), (void **)&copyDst);
if(nonresident)
m_Device->MakeResident(1, &pageable);
if(SUCCEEDED(hr))
{
ID3D12GraphicsCommandList *list = Unwrap(m_Device->GetInitialStateList());
list->CopyResource(copyDst, r->GetReal());
}
else
{
RDCERR("Couldn't create readback buffer: 0x%08x", hr);
}
if(nonresident)
{
m_Device->CloseInitialStateList();
m_Device->ExecuteLists();
m_Device->FlushLists();
m_Device->Evict(1, &pageable);
}
SetInitialContents(GetResID(r),
D3D12ResourceManager::InitialContentData(type, copyDst, 0, NULL));
return true;
}
else
{
D3D12_HEAP_PROPERTIES heapProps;
heapProps.Type = D3D12_HEAP_TYPE_READBACK;
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
heapProps.CreationNodeMask = 1;
heapProps.VisibleNodeMask = 1;
D3D12_RESOURCE_DESC bufDesc;
bufDesc.Alignment = 0;
bufDesc.DepthOrArraySize = 1;
bufDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
bufDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
bufDesc.Format = DXGI_FORMAT_UNKNOWN;
bufDesc.Height = 1;
bufDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
bufDesc.MipLevels = 1;
bufDesc.SampleDesc.Count = 1;
bufDesc.SampleDesc.Quality = 0;
bufDesc.Width = 1;
UINT numSubresources = desc.MipLevels;
if(desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D)
numSubresources *= desc.DepthOrArraySize;
D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts =
new D3D12_PLACED_SUBRESOURCE_FOOTPRINT[numSubresources];
m_Device->GetCopyableFootprints(&desc, 0, numSubresources, 0, layouts, NULL, NULL,
&bufDesc.Width);
ID3D12Resource *copyDst = NULL;
HRESULT hr = m_Device->GetReal()->CreateCommittedResource(
&heapProps, D3D12_HEAP_FLAG_NONE, &bufDesc, D3D12_RESOURCE_STATE_COPY_DEST, NULL,
__uuidof(ID3D12Resource), (void **)&copyDst);
if(nonresident)
m_Device->MakeResident(1, &pageable);
if(SUCCEEDED(hr))
{
ID3D12GraphicsCommandList *list = Unwrap(m_Device->GetInitialStateList());
vector<D3D12_RESOURCE_BARRIER> barriers;
const vector<D3D12_RESOURCE_STATES> &states = m_Device->GetSubresourceStates(GetResID(r));
barriers.reserve(states.size());
for(size_t i = 0; i < states.size(); i++)
{
if(states[i] & D3D12_RESOURCE_STATE_COPY_SOURCE)
continue;
D3D12_RESOURCE_BARRIER barrier;
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barrier.Transition.pResource = r->GetReal();
barrier.Transition.Subresource = (UINT)i;
barrier.Transition.StateBefore = states[i];
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE;
barriers.push_back(barrier);
}
// transition to copy dest
if(!barriers.empty())
list->ResourceBarrier((UINT)barriers.size(), &barriers[0]);
for(UINT i = 0; i < numSubresources; i++)
{
D3D12_TEXTURE_COPY_LOCATION dst, src;
src.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
src.pResource = r->GetReal();
src.SubresourceIndex = i;
dst.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
dst.pResource = copyDst;
dst.PlacedFootprint = layouts[i];
list->CopyTextureRegion(&dst, 0, 0, 0, &src, NULL);
}
// transition back
for(size_t i = 0; i < barriers.size(); i++)
std::swap(barriers[i].Transition.StateBefore, barriers[i].Transition.StateAfter);
if(!barriers.empty())
list->ResourceBarrier((UINT)barriers.size(), &barriers[0]);
}
else
{
RDCERR("Couldn't create readback buffer: 0x%08x", hr);
}
if(nonresident)
{
m_Device->CloseInitialStateList();
m_Device->ExecuteLists();
m_Device->FlushLists();
m_Device->Evict(1, &pageable);
}
SAFE_DELETE_ARRAY(layouts);
SetInitialContents(GetResID(r),
D3D12ResourceManager::InitialContentData(type, copyDst, 0, NULL));
return true;
}
}
else
{
RDCERR("Unexpected type needing an initial state prepared: %d", type);
}
return false;
}
bool D3D12ResourceManager::Serialise_InitialState(ResourceId resid, ID3D12DeviceChild *liveRes)
{
D3D12ResourceRecord *record = NULL;
if(m_State >= WRITING)
record = GetResourceRecord(resid);
SERIALISE_ELEMENT(ResourceId, id, resid);
SERIALISE_ELEMENT(D3D12ResourceType, type, record->type);
if(m_State >= WRITING)
{
D3D12ResourceManager::InitialContentData initContents = GetInitialContents(id);
if(type == Resource_DescriptorHeap)
{
D3D12Descriptor *descs = (D3D12Descriptor *)initContents.blob;
uint32_t numElems = initContents.num;
m_pSerialiser->SerialiseComplexArray("Descriptors", descs, numElems);
}
else if(type == Resource_Resource)
{
m_Device->ExecuteLists();
m_Device->FlushLists();
ID3D12Resource *copiedBuffer = (ID3D12Resource *)initContents.resource;
if(initContents.num == 1)
{
copiedBuffer = (ID3D12Resource *)liveRes;
}
if(initContents.num == 2)
{
D3D12NOTIMP("Multisampled initial contents");
return true;
}
byte dummy[4] = {};
byte *ptr = NULL;
uint64_t size = 0;
HRESULT hr = E_NOINTERFACE;
if(copiedBuffer)
{
hr = copiedBuffer->Map(0, NULL, (void **)&ptr);
size = (uint64_t)copiedBuffer->GetDesc().Width;
}
if(FAILED(hr) || ptr == NULL)
{
size = 4;
ptr = dummy;
RDCERR("Failed to map buffer for readback! 0x%08x", hr);
}
m_pSerialiser->Serialise("NumBytes", size);
size_t sz = (size_t)size;
m_pSerialiser->SerialiseBuffer("BufferData", ptr, sz);
if(SUCCEEDED(hr) && ptr)
copiedBuffer->Unmap(0, NULL);
return true;
}
else
{
RDCERR("Unexpected type needing an initial state serialised out: %d", type);
return false;
}
}
else
{
ID3D12DeviceChild *res = GetLiveResource(id);
RDCASSERT(res != NULL);
ResourceId liveid = GetLiveID(id);
if(type == Resource_DescriptorHeap)
{
WrappedID3D12DescriptorHeap *heap = (WrappedID3D12DescriptorHeap *)res;
uint32_t numElems = 0;
D3D12Descriptor *descs = NULL;
m_pSerialiser->SerialiseComplexArray("Descriptors", descs, numElems);
D3D12_DESCRIPTOR_HEAP_DESC desc = heap->GetDesc();
// this heap doesn't have to be shader visible, we just use it to copy from
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
ID3D12DescriptorHeap *copyheap = NULL;
HRESULT hr = m_Device->GetReal()->CreateDescriptorHeap(&desc, __uuidof(ID3D12DescriptorHeap),
(void **)&copyheap);
if(FAILED(hr))
{
RDCERR("Failed to create CPU descriptor heap for initial state: 0x%08x", hr);
return false;
}
copyheap = new WrappedID3D12DescriptorHeap(copyheap, m_Device, desc);
D3D12_CPU_DESCRIPTOR_HANDLE handle = copyheap->GetCPUDescriptorHandleForHeapStart();
UINT increment = m_Device->GetDescriptorHandleIncrementSize(desc.Type);
for(uint32_t i = 0; i < numElems; i++)
{
descs[i].Create(desc.Type, m_Device, handle);
handle.ptr += increment;
}
SAFE_DELETE_ARRAY(descs);
SetInitialContents(id, D3D12ResourceManager::InitialContentData(type, copyheap, 0, NULL));
}
else if(type == Resource_Resource)
{
D3D12_RESOURCE_DESC resDesc = ((ID3D12Resource *)res)->GetDesc();
if(resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D && resDesc.SampleDesc.Count > 1)
{
D3D12NOTIMP("Multisampled initial contents");
return true;
}
uint64_t size = 0;
m_pSerialiser->Serialise("NumBytes", size);
D3D12_HEAP_PROPERTIES heapProps;
heapProps.Type = D3D12_HEAP_TYPE_UPLOAD;
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
heapProps.CreationNodeMask = 1;
heapProps.VisibleNodeMask = 1;
D3D12_RESOURCE_DESC desc;
desc.Alignment = 0;
desc.DepthOrArraySize = 1;
desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
desc.Flags = D3D12_RESOURCE_FLAG_NONE;
desc.Format = DXGI_FORMAT_UNKNOWN;
desc.Height = 1;
desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
desc.MipLevels = 1;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Width = size;
ID3D12Resource *copySrc = NULL;
HRESULT hr = m_Device->GetReal()->CreateCommittedResource(
&heapProps, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
__uuidof(ID3D12Resource), (void **)&copySrc);
if(FAILED(hr))
{
RDCERR("Couldn't create upload buffer: 0x%08x", hr);
return false;
}
byte *ptr = NULL;
hr = copySrc->Map(0, NULL, (void **)&ptr);
if(FAILED(hr))
{
RDCERR("Couldn't map upload buffer: 0x%08x", hr);
ptr = NULL;
}
size_t sz = (size_t)size;
m_pSerialiser->SerialiseBuffer("BufferData", ptr, sz);
if(SUCCEEDED(hr))
copySrc->Unmap(0, NULL);
else
SAFE_DELETE_ARRAY(ptr);
SetInitialContents(id, D3D12ResourceManager::InitialContentData(type, copySrc, 1, NULL));
return true;
}
else
{
RDCERR("Unexpected type needing an initial state serialised in: %d", type);
return false;
}
}
return true;
}
void D3D12ResourceManager::Create_InitialState(ResourceId id, ID3D12DeviceChild *live, bool hasData)
{
D3D12ResourceType type = IdentifyTypeByPtr(live);
if(type == Resource_DescriptorHeap)
{
// set a NULL heap, if there are no initial contents for a descriptor heap we just leave
// it all entirely undefined.
SetInitialContents(id, D3D12ResourceManager::InitialContentData(type, NULL, 1, NULL));
}
else if(type == Resource_Resource)
{
D3D12NOTIMP("Creating init states for resources");
// not handling any missing states at the moment
}
else
{
RDCERR("Unexpected type needing an initial state created: %d", type);
}
}
void D3D12ResourceManager::Apply_InitialState(ID3D12DeviceChild *live, InitialContentData data)
{
D3D12ResourceType type = (D3D12ResourceType)data.resourceType;
if(type == Resource_DescriptorHeap)
{
ID3D12DescriptorHeap *dstheap = (ID3D12DescriptorHeap *)live;
ID3D12DescriptorHeap *srcheap = (ID3D12DescriptorHeap *)data.resource;
if(srcheap)
{
// copy the whole heap
m_Device->CopyDescriptorsSimple(
srcheap->GetDesc().NumDescriptors, dstheap->GetCPUDescriptorHandleForHeapStart(),
srcheap->GetCPUDescriptorHandleForHeapStart(), srcheap->GetDesc().Type);
}
}
else if(type == Resource_Resource)
{
if(data.num == 1 && data.resource)
{
ID3D12Resource *copyDst = Unwrap((ID3D12Resource *)live);
ID3D12Resource *copySrc = (ID3D12Resource *)data.resource;
D3D12_HEAP_PROPERTIES heapProps = {};
copyDst->GetHeapProperties(&heapProps, NULL);
// if destination is on the upload heap, it's impossible to copy via the device,
// so we have to map both sides and CPU copy.
if(heapProps.Type == D3D12_HEAP_TYPE_UPLOAD)
{
byte *src = NULL, *dst = NULL;
HRESULT hr = S_OK;
hr = copySrc->Map(0, NULL, (void **)&src);
if(FAILED(hr))
{
RDCERR("Doing CPU-side copy, couldn't map source: 0x%08x", hr);
src = NULL;
}
if(copyDst->GetDesc().Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
hr = copyDst->Map(0, NULL, (void **)&dst);
if(FAILED(hr))
{
RDCERR("Doing CPU-side copy, couldn't map source: 0x%08x", hr);
dst = NULL;
}
if(src && dst)
{
memcpy(dst, src, (size_t)copySrc->GetDesc().Width);
}
if(dst)
copyDst->Unmap(0, NULL);
}
else
{
D3D12_RESOURCE_DESC desc = copyDst->GetDesc();
UINT numSubresources = desc.MipLevels;
if(desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D)
numSubresources *= desc.DepthOrArraySize;
D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts =
new D3D12_PLACED_SUBRESOURCE_FOOTPRINT[numSubresources];
UINT *numrows = new UINT[numSubresources];
UINT64 *rowsizes = new UINT64[numSubresources];
m_Device->GetCopyableFootprints(&desc, 0, numSubresources, 0, layouts, numrows, rowsizes,
NULL);
for(UINT i = 0; i < numSubresources; i++)
{
hr = copyDst->Map(i, NULL, (void **)&dst);
if(FAILED(hr))
{
RDCERR("Doing CPU-side copy, couldn't map source: 0x%08x", hr);
dst = NULL;
}
if(src && dst)
{
byte *bufPtr = src + layouts[i].Offset;
byte *texPtr = dst;
for(UINT d = 0; d < layouts[i].Footprint.Depth; d++)
{
for(UINT r = 0; r < numrows[i]; r++)
{
memcpy(bufPtr, texPtr, (size_t)rowsizes[i]);
bufPtr += layouts[i].Footprint.RowPitch;
texPtr += rowsizes[i];
}
}
}
if(dst)
copyDst->Unmap(0, NULL);
}
delete[] layouts;
delete[] numrows;
delete[] rowsizes;
}
if(src)
copySrc->Unmap(0, NULL);
}
else
{
ID3D12GraphicsCommandList *list = Unwrap(m_Device->GetInitialStateList());
vector<D3D12_RESOURCE_BARRIER> barriers;
const vector<D3D12_RESOURCE_STATES> &states = m_Device->GetSubresourceStates(GetResID(live));
barriers.reserve(states.size());
for(size_t i = 0; i < states.size(); i++)
{
if(states[i] & D3D12_RESOURCE_STATE_COPY_DEST)
continue;
D3D12_RESOURCE_BARRIER barrier;
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barrier.Transition.pResource = copyDst;
barrier.Transition.Subresource = (UINT)i;
barrier.Transition.StateBefore = states[i];
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;
barriers.push_back(barrier);
}
// transition to copy dest
if(!barriers.empty())
list->ResourceBarrier((UINT)barriers.size(), &barriers[0]);
if(copyDst->GetDesc().Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
list->CopyBufferRegion(copyDst, 0, copySrc, 0, copySrc->GetDesc().Width);
}
else
{
D3D12_RESOURCE_DESC desc = copyDst->GetDesc();
UINT numSubresources = desc.MipLevels;
if(desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D)
numSubresources *= desc.DepthOrArraySize;
D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts =
new D3D12_PLACED_SUBRESOURCE_FOOTPRINT[numSubresources];
m_Device->GetCopyableFootprints(&desc, 0, numSubresources, 0, layouts, NULL, NULL, NULL);
for(UINT i = 0; i < numSubresources; i++)
{
D3D12_TEXTURE_COPY_LOCATION dst, src;
dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
dst.pResource = copyDst;
dst.SubresourceIndex = i;
src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
src.pResource = copySrc;
src.PlacedFootprint = layouts[i];
list->CopyTextureRegion(&dst, 0, 0, 0, &src, NULL);
}
delete[] layouts;
}
// transition back to whatever it was before
for(size_t i = 0; i < barriers.size(); i++)
std::swap(barriers[i].Transition.StateBefore, barriers[i].Transition.StateAfter);
if(!barriers.empty())
list->ResourceBarrier((UINT)barriers.size(), &barriers[0]);
#if ENABLED(SINGLE_FLUSH_VALIDATE)
m_Device->CloseInitialStateList();
m_Device->ExecuteLists();
m_Device->FlushLists(true);
#endif
}
}
else
{
RDCERR("Unexpected num or NULL resource: %d, %p", data.num, data.resource);
}
}
else
{
RDCERR("Unexpected type needing an initial state created: %d", type);
}
}
@@ -107,6 +107,7 @@
<ClCompile Include="d3d12_device.cpp" />
<ClCompile Include="d3d12_device_wrap.cpp" />
<ClCompile Include="d3d12_hooks.cpp" />
<ClCompile Include="d3d12_initstate.cpp" />
<ClCompile Include="d3d12_manager.cpp" />
<ClCompile Include="d3d12_replay.cpp" />
<ClCompile Include="d3d12_resources.cpp" />
@@ -110,5 +110,8 @@
<ClCompile Include="d3d12_stringise.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="d3d12_initstate.cpp">
<Filter>Util</Filter>
</ClCompile>
</ItemGroup>
</Project>