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Reduce the number of descriptor sets in VK_Descriptor_Variable_Count
* This goes below the limit of what GPUVA will handle as a number of draws by default in one command buffer.
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@@ -161,7 +161,7 @@ void main()
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if(!Init())
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return 3;
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const static uint32_t numDescriptorSets = 10 * 1024;
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const static uint32_t numDescriptorSets = 7 * 1024;
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const static uint32_t numDescriptorsPerSet = 2;
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VkDescriptorSetLayoutBindingFlagsCreateInfoEXT descFlags = {
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