Don't cull while rendering meshes on GL

This commit is contained in:
baldurk
2018-06-13 16:58:54 +01:00
parent d4b4355b89
commit 0ee6406a34
+2
View File
@@ -68,6 +68,8 @@ void GLReplay::RenderMesh(uint32_t eventId, const vector<MeshFormat> &secondaryD
gl.glEnable(eGL_FRAMEBUFFER_SRGB);
gl.glDisable(eGL_CULL_FACE);
if(cfg.position.unproject)
{
// the derivation of the projection matrix might not be right (hell, it could be an