mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-17 07:21:03 +00:00
Don't cull while rendering meshes on GL
This commit is contained in:
@@ -68,6 +68,8 @@ void GLReplay::RenderMesh(uint32_t eventId, const vector<MeshFormat> &secondaryD
|
||||
|
||||
gl.glEnable(eGL_FRAMEBUFFER_SRGB);
|
||||
|
||||
gl.glDisable(eGL_CULL_FACE);
|
||||
|
||||
if(cfg.position.unproject)
|
||||
{
|
||||
// the derivation of the projection matrix might not be right (hell, it could be an
|
||||
|
||||
Reference in New Issue
Block a user