mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-06 01:50:38 +00:00
GL_Shader_Debug_Zoo Test for interpolation qualifiers
flat noperspective
This commit is contained in:
@@ -62,6 +62,7 @@ LOCATION(location = 3) out v2fBlock
|
||||
{
|
||||
float a;
|
||||
flat int b;
|
||||
flat vec2 flatv2;
|
||||
} v2f;
|
||||
#endif
|
||||
|
||||
@@ -74,17 +75,22 @@ LOCATION(location = 6) out float v2fArr[2];
|
||||
#endif
|
||||
#ifdef MULTI
|
||||
LOCATION(location = 8) flat out int v2fInstData;
|
||||
flat out vec3 v2fFlatFloat;
|
||||
noperspective out vec3 v2fNoPerspFloat;
|
||||
#endif
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(inPosition.xyz, 1);
|
||||
gl_Position.w = inPosition.z;
|
||||
v2fColor = inColor;
|
||||
v2fUV = inUV;
|
||||
|
||||
#ifdef BLOCK
|
||||
v2f.a = a2v_a;
|
||||
v2f.b = a2v_b;
|
||||
v2f.flatv2.x = a2v_a;
|
||||
v2f.flatv2.y = float(a2v_b);
|
||||
#endif
|
||||
|
||||
#ifdef MIXED
|
||||
@@ -99,6 +105,8 @@ void main()
|
||||
|
||||
#ifdef MULTI
|
||||
v2fInstData = a2v_b + gl_VertexID/3;
|
||||
v2fFlatFloat = inPosition;
|
||||
v2fNoPerspFloat = inPosition;
|
||||
if(gl_InstanceID != 1 && a2v_a > 5.0)
|
||||
gl_Position.y += 10.0f;
|
||||
#endif
|
||||
@@ -127,6 +135,7 @@ LOCATION(location = 3) in v2fBlock
|
||||
{
|
||||
float a;
|
||||
flat int b;
|
||||
flat vec2 flatv2;
|
||||
} v2f;
|
||||
#endif
|
||||
|
||||
@@ -136,6 +145,8 @@ LOCATION(location = 6) in float v2fArr[2];
|
||||
#endif
|
||||
#ifdef MULTI
|
||||
LOCATION(location = 8) flat in int v2fInstData;
|
||||
flat in vec3 v2fFlatFloat;
|
||||
noperspective in vec3 v2fNoPerspFloat;
|
||||
#endif
|
||||
|
||||
void main()
|
||||
@@ -145,6 +156,7 @@ void main()
|
||||
#ifdef BLOCK
|
||||
outColor.r += v2f.a;
|
||||
outColor.g += float(v2f.b);
|
||||
outColor.ba += v2f.flatv2.xy;
|
||||
#endif
|
||||
|
||||
#ifdef MIXED
|
||||
@@ -158,6 +170,8 @@ void main()
|
||||
|
||||
#ifdef MULTI
|
||||
if(v2fInstData != 51) discard;
|
||||
outColor.xyz += v2fFlatFloat;
|
||||
outColor.xyz += v2fNoPerspFloat;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -271,17 +285,17 @@ void main()
|
||||
glBindVertexArray(vao);
|
||||
|
||||
const DefaultA2V tri[9] = {
|
||||
{Vec3f(-1.0f, 1.0f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
||||
{Vec3f(1.0f, 1.0f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
||||
{Vec3f(-1.0f, -1.0f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
||||
{Vec3f(-1.0f, 1.0f, 0.1f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
||||
{Vec3f(1.0f, 1.0f, 0.2f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
||||
{Vec3f(-1.0f, -1.0f, 0.3f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
||||
|
||||
{Vec3f(-1.0f, 1.0f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
||||
{Vec3f(1.0f, 1.0f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
||||
{Vec3f(-1.0f, -1.0f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
||||
{Vec3f(-1.0f, 1.0f, 0.2f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
||||
{Vec3f(1.0f, 1.0f, 0.3f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
||||
{Vec3f(-1.0f, -1.0f, 0.1f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
||||
|
||||
{Vec3f(-1.0f, 1.0f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
||||
{Vec3f(1.0f, 1.0f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
||||
{Vec3f(-1.0f, -1.0f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
||||
{Vec3f(-1.0f, 1.0f, 0.3f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
||||
{Vec3f(1.0f, 1.0f, 0.1f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
||||
{Vec3f(-1.0f, -1.0f, 0.2f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
||||
};
|
||||
|
||||
GLuint vb = MakeBuffer();
|
||||
|
||||
Reference in New Issue
Block a user