GL Shader Debugger support for bool uniforms

This commit is contained in:
Jake Turner
2026-01-20 06:24:06 +13:00
parent 9678e09f3b
commit e19f0e9b72
+4
View File
@@ -238,6 +238,10 @@ public:
{
GL.glGetUniformiv(prog, location, var.value.s32v.data());
}
else if(var.type == VarType::Bool)
{
GL.glGetUniformuiv(prog, location, var.value.u32v.data());
}
else
{
RDCERR("Unexpected type of variable");