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GL Shader Debugger support for bool uniforms
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@@ -238,6 +238,10 @@ public:
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{
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GL.glGetUniformiv(prog, location, var.value.s32v.data());
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}
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else if(var.type == VarType::Bool)
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{
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GL.glGetUniformuiv(prog, location, var.value.u32v.data());
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}
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else
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{
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RDCERR("Unexpected type of variable");
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