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Update stale mentions of Vulkan 1.2
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@@ -31,7 +31,7 @@ Likewise try to avoid making very large memory allocations in the range of 1GB a
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Current support
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---------------
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RenderDoc has support for Vulkan version 1.2, as well as a number of extensions, but it contains some caveats. In addition, not all replay features are currently supported, but this is being actively worked on.
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RenderDoc has support for Vulkan version 1.3, as well as a number of extensions, but it contains some caveats. In addition, not all replay features are currently supported, but this is being actively worked on.
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* RenderDoc assumes that even if multiple GPUs are present, that only one VkDevice will be created and used.
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* RenderDoc captures will in general not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines.
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@@ -58,7 +58,7 @@ There is also a thumbnail handler available for ``.rdc`` so that while browsing
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What APIs does RenderDoc support?
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---------------------------------
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Currently RenderDoc supports Vulkan 1.2, D3D11 (up to D3D11.4), D3D12, OpenGL 3.2+, and OpenGL ES 2.0 - 3.2. Note that OpenGL (and similarly OpenGL ES) is a complex & sprawling API, so see the details of what is supported in :doc:`its own page <../behind_scenes/opengl_support>`. In particular on desktop only modern GL is supported - legacy GL that is only available via the compatibility profile in OpenGL 3.2 is not supported.
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Currently RenderDoc supports Vulkan 1.3, D3D11 (up to D3D11.4), D3D12, OpenGL 3.2+, and OpenGL ES 2.0 - 3.2. Note that OpenGL (and similarly OpenGL ES) is a complex & sprawling API, so see the details of what is supported in :doc:`its own page <../behind_scenes/opengl_support>`. In particular on desktop only modern GL is supported - legacy GL that is only available via the compatibility profile in OpenGL 3.2 is not supported.
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Vulkan support has :doc:`a few notes <../behind_scenes/vulkan_support>`, as does :doc:`D3D12 <../behind_scenes/d3d12_support>`.
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