Add dynamic sampler writes into frame capture record

This commit is contained in:
baldurk
2016-10-21 18:50:49 +02:00
parent 6060bb9fcb
commit 11e6c1f478
+1 -1
View File
@@ -844,7 +844,7 @@ void WrappedID3D12Device::CreateSampler(const D3D12_SAMPLER_DESC *pDesc,
SCOPED_SERIALISE_CONTEXT(DYN_DESC_WRITE);
Serialise_DynamicDescriptorWrite(localSerialiser, &write);
m_DeviceRecord->AddChunk(scope.Get());
m_FrameCaptureRecord->AddChunk(scope.Get());
}
}
else