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Add dynamic sampler writes into frame capture record
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@@ -844,7 +844,7 @@ void WrappedID3D12Device::CreateSampler(const D3D12_SAMPLER_DESC *pDesc,
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SCOPED_SERIALISE_CONTEXT(DYN_DESC_WRITE);
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Serialise_DynamicDescriptorWrite(localSerialiser, &write);
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m_DeviceRecord->AddChunk(scope.Get());
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m_FrameCaptureRecord->AddChunk(scope.Get());
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}
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}
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else
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