Ignore lack of initial state for VAOs

This commit is contained in:
baldurk
2014-12-11 23:18:32 +00:00
parent 9860d8bba8
commit 15e7764b89
+4
View File
@@ -924,6 +924,10 @@ void GLResourceManager::Create_InitialState(ResourceId id, GLResource live, bool
{
GLNOTIMP("Need to set initial clear state for textures without an initial state");
}
else if(live.Namespace == eResVertexArray)
{
GLNOTIMP("Need to set initial default state for vertex array objects without an initial state");
}
else if(live.Namespace != eResBuffer)
{
RDCUNIMPLEMENTED("Expect all initial states to be created & not skipped, presently");