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Ignore lack of initial state for VAOs
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@@ -924,6 +924,10 @@ void GLResourceManager::Create_InitialState(ResourceId id, GLResource live, bool
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{
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GLNOTIMP("Need to set initial clear state for textures without an initial state");
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}
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else if(live.Namespace == eResVertexArray)
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{
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GLNOTIMP("Need to set initial default state for vertex array objects without an initial state");
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}
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else if(live.Namespace != eResBuffer)
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{
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RDCUNIMPLEMENTED("Expect all initial states to be created & not skipped, presently");
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