Display sample mask in D3D12 pipeline state

This commit is contained in:
baldurk
2019-10-14 14:06:42 +01:00
parent 6be0736d24
commit 179dbb0e43
@@ -1642,6 +1642,7 @@ void D3D12PipelineStateViewer::setState()
ui->frontCCW->setPixmap(state.rasterizer.state.frontCCW ? tick : cross);
ui->lineAA->setPixmap(state.rasterizer.state.antialiasedLines ? tick : cross);
ui->sampleMask->setText(Formatter::Format(state.rasterizer.sampleMask, true));
ui->multisample->setPixmap(state.rasterizer.state.multisampleEnable ? tick : cross);
ui->depthClip->setPixmap(state.rasterizer.state.depthClip ? tick : cross);