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Display sample mask in D3D12 pipeline state
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@@ -1642,6 +1642,7 @@ void D3D12PipelineStateViewer::setState()
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ui->frontCCW->setPixmap(state.rasterizer.state.frontCCW ? tick : cross);
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ui->lineAA->setPixmap(state.rasterizer.state.antialiasedLines ? tick : cross);
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ui->sampleMask->setText(Formatter::Format(state.rasterizer.sampleMask, true));
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ui->multisample->setPixmap(state.rasterizer.state.multisampleEnable ? tick : cross);
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ui->depthClip->setPixmap(state.rasterizer.state.depthClip ? tick : cross);
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