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glBindBuffer sets the 'general' bindpoint buffer regardless of index
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@@ -572,7 +572,7 @@ bool WrappedOpenGL::Serialise_glBindBufferBase(GLenum target, GLuint index, GLui
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void WrappedOpenGL::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
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{
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if(m_State >= WRITING && index == 0)
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if(m_State >= WRITING)
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{
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size_t idx = BufferIdx(target);
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@@ -619,7 +619,7 @@ bool WrappedOpenGL::Serialise_glBindBufferRange(GLenum target, GLuint index, GLu
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void WrappedOpenGL::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
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{
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if(m_State >= WRITING && index == 0)
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if(m_State >= WRITING)
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{
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size_t idx = BufferIdx(target);
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