Add list of extensions used in g_truc 430 and 440, just for now

This commit is contained in:
baldurk
2014-12-02 01:32:10 +00:00
parent 4b9854aa5e
commit a9861f36bd
+24
View File
@@ -335,6 +335,30 @@ WrappedOpenGL::WrappedOpenGL(const char *logfile, const GLHookSet &funcs)
glExts.push_back("GL_EXT_texture_sRGB_decode");
glExts.push_back("GL_EXT_texture_compression_s3tc");
glExts.push_back("GL_ARB_clear_buffer_object");
glExts.push_back("GL_ARB_vertex_attrib_binding");
glExts.push_back("GL_ARB_shader_storage_buffer_object");
glExts.push_back("GL_ARB_invalidate_subdata");
glExts.push_back("GL_ARB_framebuffer_no_attachments");
glExts.push_back("GL_ARB_shader_image_size");
glExts.push_back("GL_ARB_arrays_of_arrays");
glExts.push_back("GL_ARB_program_interface_query");
glExts.push_back("GL_ARB_multi_draw_indirect");
glExts.push_back("GL_ARB_compute_shader");
glExts.push_back("GL_ARB_explicit_uniform_location");
glExts.push_back("GL_ARB_ES3_compatibility");
glExts.push_back("GL_ARB_texture_buffer_range");
glExts.push_back("GL_ARB_copy_image");
glExts.push_back("GL_ARB_texture_query_levels");
glExts.push_back("GL_ARB_texture_view");
glExts.push_back("GL_ARB_fragment_layer_viewport");
glExts.push_back("GL_ARB_buffer_storage");
glExts.push_back("GL_ARB_clear_texture");
glExts.push_back("GL_ARB_shader_group_vote");
glExts.push_back("GL_ARB_indirect_parameters");
glExts.push_back("GL_ARB_query_buffer_object");
glExts.push_back("GL_EXT_texture_mirror_clamp");
glExts.push_back("GL_ARB_seamless_cubemap_per_texture");
glExts.push_back("GL_ARB_multi_bind");
glExts.push_back("GL_KHR_debug");
#if !defined(_RELEASE)