Use correct serialised target enum for replay-side

This commit is contained in:
baldurk
2014-11-16 12:15:01 +00:00
parent 4a34f5961b
commit 201a25f459
@@ -1132,7 +1132,7 @@ bool WrappedOpenGL::Serialise_glTextureImage1DEXT(GLuint texture, GLenum target,
m_Textures[liveId].depth = 1;
m_Textures[liveId].curType = Target;
m_Textures[liveId].dimension = 1;
m_Textures[liveId].internalFormat = GetSizedFormat(m_Real, target, IntFormat);
m_Textures[liveId].internalFormat = GetSizedFormat(m_Real, Target, IntFormat);
}
m_Real.glTextureImage1DEXT(GetResourceManager()->GetLiveResource(id).name, Target, Level, IntFormat, Width, Border, Format, Type, buf);
@@ -1250,7 +1250,7 @@ bool WrappedOpenGL::Serialise_glTextureImage2DEXT(GLuint texture, GLenum target,
m_Textures[liveId].depth = 1;
m_Textures[liveId].curType = Target;
m_Textures[liveId].dimension = 2;
m_Textures[liveId].internalFormat = GetSizedFormat(m_Real, target, IntFormat);
m_Textures[liveId].internalFormat = GetSizedFormat(m_Real, Target, IntFormat);
}
m_Real.glTextureImage2DEXT(GetResourceManager()->GetLiveResource(id).name, Target, Level, IntFormat, Width, Height, Border, Format, Type, buf);
@@ -1369,7 +1369,7 @@ bool WrappedOpenGL::Serialise_glTextureImage3DEXT(GLuint texture, GLenum target,
m_Textures[liveId].depth = Depth;
m_Textures[liveId].curType = Target;
m_Textures[liveId].dimension = 3;
m_Textures[liveId].internalFormat = GetSizedFormat(m_Real, target, IntFormat);
m_Textures[liveId].internalFormat = GetSizedFormat(m_Real, Target, IntFormat);
}
m_Real.glTextureImage3DEXT(GetResourceManager()->GetLiveResource(id).name, Target, Level, IntFormat, Width, Height, Depth, Border, Format, Type, buf);