Disable linked shaderc as vulkan SDK copy now links /MTD

* We'll probably want to add support for optionally compiling in a linked
  shaderc that we build ourselves now.
This commit is contained in:
baldurk
2020-04-20 13:25:02 +01:00
parent 6aec92840f
commit 207852bb15
+1 -1
View File
@@ -199,7 +199,7 @@ extern "C" __declspec(noalias) void __cdecl __std_reverse_trivially_swappable_8(
// this define toggles on/off using the linked shaderc. This can be useful if e.g. on windows the
// shaderc in VULKAN_SDK is broken.
#define USE_LINKED_SHADERC (1 && HAVE_SHADERC)
#define USE_LINKED_SHADERC (0 && HAVE_SHADERC)
static shaderc_compiler_t shaderc = NULL;
static std::string externalCompiler;