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Disable linked shaderc as vulkan SDK copy now links /MTD
* We'll probably want to add support for optionally compiling in a linked shaderc that we build ourselves now.
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@@ -199,7 +199,7 @@ extern "C" __declspec(noalias) void __cdecl __std_reverse_trivially_swappable_8(
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// this define toggles on/off using the linked shaderc. This can be useful if e.g. on windows the
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// shaderc in VULKAN_SDK is broken.
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#define USE_LINKED_SHADERC (1 && HAVE_SHADERC)
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#define USE_LINKED_SHADERC (0 && HAVE_SHADERC)
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static shaderc_compiler_t shaderc = NULL;
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static std::string externalCompiler;
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