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Add function to go from binding or cube face to texture target
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@@ -496,6 +496,45 @@ GLenum TextureBinding(GLenum target)
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return eGL_NONE;
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}
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GLenum TextureTarget(GLenum target)
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{
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switch(target)
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{
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case eGL_TEXTURE_BINDING_1D:
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return eGL_TEXTURE_1D;
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case eGL_TEXTURE_BINDING_1D_ARRAY:
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return eGL_TEXTURE_1D_ARRAY;
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case eGL_TEXTURE_BINDING_2D:
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return eGL_TEXTURE_2D;
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case eGL_TEXTURE_BINDING_2D_ARRAY:
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return eGL_TEXTURE_2D_ARRAY;
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case eGL_TEXTURE_BINDING_2D_MULTISAMPLE:
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return eGL_TEXTURE_2D_MULTISAMPLE;
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case eGL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
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return eGL_TEXTURE_2D_MULTISAMPLE_ARRAY;
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case eGL_TEXTURE_BINDING_RECTANGLE:
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return eGL_TEXTURE_RECTANGLE;
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case eGL_TEXTURE_BINDING_3D:
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return eGL_TEXTURE_3D;
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case eGL_TEXTURE_BINDING_CUBE_MAP:
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case eGL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case eGL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case eGL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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case eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case eGL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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case eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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return eGL_TEXTURE_CUBE_MAP;
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case eGL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
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return eGL_TEXTURE_CUBE_MAP_ARRAY;
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case eGL_TEXTURE_BINDING_BUFFER:
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return eGL_TEXTURE_BUFFER;
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default:
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break;
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}
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return target;
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}
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bool IsProxyTarget(GLenum target)
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{
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switch(target)
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@@ -41,6 +41,7 @@ bool IsUIntFormat(GLenum internalFormat);
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bool IsSIntFormat(GLenum internalFormat);
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GLenum TextureBinding(GLenum target);
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GLenum TextureTarget(GLenum target);
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bool IsProxyTarget(GLenum target);
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enum GLNamespace
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