Don't use primitive restart on helper mesh pipelines

This commit is contained in:
baldurk
2022-10-07 10:52:44 +01:00
parent 198c011e07
commit 255fb82e7d
@@ -796,6 +796,7 @@ void VulkanReplay::RenderMesh(uint32_t eventId, const rdcarray<MeshFormat> &seco
}
MeshFormat helper;
helper.allowRestart = false;
helper.indexByteStride = 2;
helper.topology = Topology::LineList;