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Don't use primitive restart on helper mesh pipelines
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@@ -796,6 +796,7 @@ void VulkanReplay::RenderMesh(uint32_t eventId, const rdcarray<MeshFormat> &seco
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}
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MeshFormat helper;
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helper.allowRestart = false;
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helper.indexByteStride = 2;
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helper.topology = Topology::LineList;
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