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Add padding to struct definitions in shaders, for better formatting
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@@ -76,6 +76,7 @@ layout(buffer_reference, scalar, buffer_reference_align = 16) buffer DrawData {
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vec4 tint;
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vec2 offset;
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vec2 scale;
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vec2 padding;
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};
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layout(push_constant) uniform PushData {
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@@ -76,6 +76,7 @@ layout(buffer_reference, scalar, buffer_reference_align = 16) buffer DrawData {
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vec4 tint;
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vec2 offset;
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vec2 scale;
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vec2 padding;
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};
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layout(push_constant) uniform PushData {
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