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Update snippet-adding code for multisampled types
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@@ -1279,14 +1279,17 @@ namespace renderdocui.Windows
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"Texture2DMSArray<float2> texDisplayTexDepthMSArray : register(t6);" + Environment.NewLine +
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"Texture2DMSArray<uint2> texDisplayTexStencilMSArray : register(t7);" + Environment.NewLine +
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"Texture2DArray<float4> texDisplayTexCubeArray : register(t8);" + Environment.NewLine +
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"Texture2DMSArray<float4> texDisplayTex2DMSArray : register(t9);" + Environment.NewLine +
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"" + Environment.NewLine +
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"Texture1DArray<uint4> texDisplayUIntTex1DArray : register(t11);" + Environment.NewLine +
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"Texture2DArray<uint4> texDisplayUIntTex2DArray : register(t12);" + Environment.NewLine +
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"Texture3D<uint4> texDisplayUIntTex3D : register(t13);" + Environment.NewLine +
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"Texture2DMSArray<uint4> texDisplayUIntTex2DMSArray : register(t19);" + Environment.NewLine +
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"" + Environment.NewLine +
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"Texture1DArray<int4> texDisplayIntTex1DArray : register(t21);" + Environment.NewLine +
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"Texture2DArray<int4> texDisplayIntTex2DArray : register(t22);" + Environment.NewLine +
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"Texture3D<int4> texDisplayIntTex3D : register(t23);" + Environment.NewLine +
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"Texture2DMSArray<int4> texDisplayIntTex2DMSArray : register(t29);" + Environment.NewLine +
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"// End Textures" + Environment.NewLine + Environment.NewLine);
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CurrentScintilla.CurrentPos = 0;
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}
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