Update snippet-adding code for multisampled types

This commit is contained in:
baldurk
2014-09-24 13:31:56 +01:00
parent 0ac899046f
commit 2966bfeb79
+3
View File
@@ -1279,14 +1279,17 @@ namespace renderdocui.Windows
"Texture2DMSArray<float2> texDisplayTexDepthMSArray : register(t6);" + Environment.NewLine +
"Texture2DMSArray<uint2> texDisplayTexStencilMSArray : register(t7);" + Environment.NewLine +
"Texture2DArray<float4> texDisplayTexCubeArray : register(t8);" + Environment.NewLine +
"Texture2DMSArray<float4> texDisplayTex2DMSArray : register(t9);" + Environment.NewLine +
"" + Environment.NewLine +
"Texture1DArray<uint4> texDisplayUIntTex1DArray : register(t11);" + Environment.NewLine +
"Texture2DArray<uint4> texDisplayUIntTex2DArray : register(t12);" + Environment.NewLine +
"Texture3D<uint4> texDisplayUIntTex3D : register(t13);" + Environment.NewLine +
"Texture2DMSArray<uint4> texDisplayUIntTex2DMSArray : register(t19);" + Environment.NewLine +
"" + Environment.NewLine +
"Texture1DArray<int4> texDisplayIntTex1DArray : register(t21);" + Environment.NewLine +
"Texture2DArray<int4> texDisplayIntTex2DArray : register(t22);" + Environment.NewLine +
"Texture3D<int4> texDisplayIntTex3D : register(t23);" + Environment.NewLine +
"Texture2DMSArray<int4> texDisplayIntTex2DMSArray : register(t29);" + Environment.NewLine +
"// End Textures" + Environment.NewLine + Environment.NewLine);
CurrentScintilla.CurrentPos = 0;
}