Fix wrong state being used to populate cbuffers in debugging

This commit is contained in:
baldurk
2020-03-02 11:53:52 +00:00
parent 8293a86530
commit 29f0ad9b60
+1 -1
View File
@@ -2894,7 +2894,7 @@ ShaderDebugTrace *D3D11Replay::DebugThread(uint32_t eventId, const uint32_t grou
ThreadState &state = interpreter->activeLane();
AddCBuffersToGlobalState(*dxbc->GetDXBCByteCode(), *GetDebugManager(), global, ret->sourceVars,
rs->PS, refl, cs->GetMapping());
rs->CS, refl, cs->GetMapping());
for(int i = 0; i < 3; i++)
{