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Fix wrong state being used to populate cbuffers in debugging
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@@ -2894,7 +2894,7 @@ ShaderDebugTrace *D3D11Replay::DebugThread(uint32_t eventId, const uint32_t grou
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ThreadState &state = interpreter->activeLane();
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AddCBuffersToGlobalState(*dxbc->GetDXBCByteCode(), *GetDebugManager(), global, ret->sourceVars,
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rs->PS, refl, cs->GetMapping());
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rs->CS, refl, cs->GetMapping());
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for(int i = 0; i < 3; i++)
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{
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