Update docs about DXIL support

This commit is contained in:
baldurk
2020-06-19 11:19:26 +01:00
parent 01d7eaaca6
commit 2b40de2a6a
+1 -7
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@@ -21,13 +21,7 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi
* RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines.
* Reserved resources are not supported.
* Pixel history is not implemented.
DXIL support
------------
Currently DXIL is not supported. RenderDoc uses the standard functionality through ``ID3D12Device::CheckFeatureSupport`` to report that SM6 is unsupported, and a valid application must check this before creating PSOs that use DXIL code since not all versions of Windows 10 support DXIL either.
If such a PSO is detected, RenderDoc will display an overlay message to that effect and prevent capturing.
* Shader debugging is not supported for DXIL shaders.
See Also
--------