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Update docs about DXIL support
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@@ -21,13 +21,7 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi
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* RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines.
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* Reserved resources are not supported.
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* Pixel history is not implemented.
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DXIL support
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------------
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Currently DXIL is not supported. RenderDoc uses the standard functionality through ``ID3D12Device::CheckFeatureSupport`` to report that SM6 is unsupported, and a valid application must check this before creating PSOs that use DXIL code since not all versions of Windows 10 support DXIL either.
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If such a PSO is detected, RenderDoc will display an overlay message to that effect and prevent capturing.
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* Shader debugging is not supported for DXIL shaders.
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See Also
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--------
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