Fix copy-paste error in resource naming

This commit is contained in:
baldurk
2021-08-27 12:40:43 +01:00
parent 1ef790ab80
commit 2fd1b75270
@@ -89,7 +89,7 @@ void D3D12Replay::OutputWindow::MakeRTV(bool msaa)
D3D12_RESOURCE_STATE_COPY_SOURCE, NULL,
__uuidof(ID3D12Resource), (void **)&colResolve);
col->SetName(L"Output Window Resolve");
colResolve->SetName(L"Output Window Resolve");
if(FAILED(hr))
{
@@ -134,7 +134,7 @@ void D3D12Replay::OutputWindow::MakeDSV()
D3D12_RESOURCE_STATE_DEPTH_WRITE, NULL,
__uuidof(ID3D12Resource), (void **)&depth);
col->SetName(L"Output Window Depth");
depth->SetName(L"Output Window Depth");
if(FAILED(hr))
{