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Add tests of D3D11 and D3D12's mutable typed backbuffer formats
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2019 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d11_test.h"
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TEST(D3D11_Untyped_Backbuffer_Descriptor, D3D11GraphicsTest)
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{
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static constexpr const char *Description =
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"Just draws a simple triangle, using normal pipeline. Basic test that can be used "
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"for any dead-simple tests that don't require any particular API use";
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int main()
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{
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
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ID3DBlobPtr psblob = Compile("float4 main() : SV_Target0 { return 1.0f; }", "main", "ps_4_0");
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CreateDefaultInputLayout(vsblob);
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ID3D11VertexShaderPtr vs = CreateVS(vsblob);
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ID3D11PixelShaderPtr ps = CreatePS(psblob);
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ID3D11BufferPtr vb = MakeBuffer().Vertex().Data(DefaultTri);
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ID3D11RenderTargetViewPtr UnknownFormatDescRTV = MakeRTV(bbTex).Format(DXGI_FORMAT_UNKNOWN);
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ID3D11RenderTargetViewPtr NULLDescRTV;
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dev->CreateRenderTargetView(bbTex, NULL, &NULLDescRTV);
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while(Running())
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{
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ClearRenderTargetView(bbRTV, {0.4f, 0.5f, 0.6f, 1.0f});
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IASetVertexBuffer(vb, sizeof(DefaultA2V), 0);
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ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ctx->IASetInputLayout(defaultLayout);
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ctx->VSSetShader(vs, NULL, 0);
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ctx->PSSetShader(ps, NULL, 0);
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RSSetViewport({0.0f, 0.0f, (float)screenWidth / 2.0f, (float)screenHeight, 0.0f, 1.0f});
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ctx->OMSetRenderTargets(1, &UnknownFormatDescRTV.GetInterfacePtr(), NULL);
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ctx->Draw(3, 0);
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RSSetViewport({(float)screenWidth / 2.0f, 0.0f, (float)screenWidth / 2.0f,
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(float)screenHeight, 0.0f, 1.0f});
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ctx->OMSetRenderTargets(1, &NULLDescRTV.GetInterfacePtr(), NULL);
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ctx->Draw(3, 0);
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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@@ -0,0 +1,101 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2018-2019 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_test.h"
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TEST(D3D12_Untyped_Backbuffer_Descriptor, D3D12GraphicsTest)
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{
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static constexpr const char *Description =
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"D3D12 inherits D3D11's ability to have a mutable format on a non-typeless backbuffer "
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"texture. Test that this works for both a NULL descriptor and a descriptor with an UNKNOWN "
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"format";
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int main()
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{
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
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ID3DBlobPtr psblob = Compile("float4 main() : SV_Target0 { return 1.0f; }", "main", "ps_4_0");
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ID3D12ResourcePtr vb = MakeBuffer().Data(DefaultTri);
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ID3D12RootSignaturePtr sig = MakeSig({});
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ID3D12PipelineStatePtr pso =
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MakePSO().RootSig(sig).InputLayout().VS(vsblob).PS(psblob).RTVs({DXGI_FORMAT_R8G8B8A8_UNORM});
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ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
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while(Running())
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{
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ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
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Reset(cmd);
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ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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// create a descriptor with an UNKNOWN format
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D3D12_CPU_DESCRIPTOR_HANDLE rtv = MakeRTV(bb).Format(DXGI_FORMAT_UNKNOWN).CreateCPU(0);
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ClearRenderTargetView(cmd, rtv, {0.4f, 0.5f, 0.6f, 1.0f});
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cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
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cmd->SetPipelineState(pso);
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cmd->SetGraphicsRootSignature(sig);
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RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth / 2.0f, (float)screenHeight, 0.0f, 1.0f});
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RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
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OMSetRenderTargets(cmd, {rtv}, {});
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cmd->DrawInstanced(3, 1, 0, 0);
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// create a descriptor with no descriptor at all
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dev->CreateRenderTargetView(bb, NULL, rtv);
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OMSetRenderTargets(cmd, {rtv}, {});
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RSSetViewport(cmd, {(float)screenWidth / 2.0f, 0.0f, (float)screenWidth / 2.0f,
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(float)screenHeight, 0.0f, 1.0f});
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cmd->DrawInstanced(3, 1, 0, 0);
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FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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cmd->Close();
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Submit({cmd});
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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@@ -152,6 +152,7 @@
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<ClCompile Include="d3d11\d3d11_structured_buffer_read.cpp" />
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<ClCompile Include="d3d11\d3d11_test.cpp" />
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<ClCompile Include="d3d11\d3d11_texture_3d.cpp" />
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<ClCompile Include="d3d11\d3d11_untyped_backbuffer_descriptor.cpp" />
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<ClCompile Include="d3d11\d3d11_vertex_attr_zoo.cpp" />
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<ClCompile Include="d3d11\d3d11_video_textures.cpp" />
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<ClCompile Include="d3d12\d3d12_cbuffer_zoo.cpp" />
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@@ -160,6 +161,7 @@
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<ClCompile Include="d3d12\d3d12_resource_lifetimes.cpp" />
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<ClCompile Include="d3d12\d3d12_simple_triangle.cpp" />
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<ClCompile Include="d3d12\d3d12_test.cpp" />
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<ClCompile Include="d3d12\d3d12_untyped_backbuffer_descriptor.cpp" />
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<ClCompile Include="d3d12\d3d12_vertex_attr_zoo.cpp" />
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<ClCompile Include="d3d12\d3d12_video_textures.cpp" />
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<ClCompile Include="dx\d3d_helpers.cpp" />
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@@ -300,6 +300,12 @@
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<ClCompile Include="d3d11\d3d11_shader_debug_zoo.cpp">
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<Filter>D3D11\demos</Filter>
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</ClCompile>
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<ClCompile Include="d3d12\d3d12_untyped_backbuffer_descriptor.cpp">
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<Filter>D3D12\demos</Filter>
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</ClCompile>
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<ClCompile Include="d3d11\d3d11_untyped_backbuffer_descriptor.cpp">
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<Filter>D3D11\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D11">
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import renderdoc as rd
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import rdtest
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class D3D11_Untyped_Backbuffer_Descriptor(rdtest.TestCase):
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demos_test_name = 'D3D11_Untyped_Backbuffer_Descriptor'
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def check_capture(self):
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# Make an output so we can pick pixels
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out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
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self.check(out is not None)
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# find the first draw
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draw = self.find_draw("Draw")
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# check the centre pixel of the viewport is white
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self.controller.SetFrameEvent(draw.eventId, False)
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pipe: rd.PipeState = self.controller.GetPipelineState()
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tex = rd.TextureDisplay()
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tex.resourceId = pipe.GetOutputTargets()[0].resourceId
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out.SetTextureDisplay(tex)
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view: rd.Viewport = pipe.GetViewport(0)
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picked: rd.PixelValue = out.PickPixel(tex.resourceId, False,
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int(view.width / 2), int(view.height / 2), 0, 0, 0)
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if not rdtest.value_compare(picked.floatValue, [1.0, 1.0, 1.0, 1.0]):
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raise rdtest.TestFailureException("Picked value {} doesn't match expectation".format(picked.floatValue))
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rdtest.log.success("Picked value for first draw is as expected")
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# find the second draw
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draw = self.find_draw("Draw", draw.eventId+1)
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pipe: rd.PipeState = self.controller.GetPipelineState()
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tex.resourceId = pipe.GetOutputTargets()[0].resourceId
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out.SetTextureDisplay(tex)
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view: rd.Viewport = pipe.GetViewport(0)
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picked: rd.PixelValue = out.PickPixel(tex.resourceId, False,
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int(view.width / 2), int(view.height / 2), 0, 0, 0)
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if not rdtest.value_compare(picked.floatValue, [1.0, 1.0, 1.0, 1.0]):
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raise rdtest.TestFailureException("Picked value {} doesn't match expectation".format(picked.floatValue))
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rdtest.log.success("Picked value for second draw is as expected")
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@@ -0,0 +1,52 @@
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import renderdoc as rd
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import rdtest
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class D3D12_Untyped_Backbuffer_Descriptor(rdtest.TestCase):
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demos_test_name = 'D3D12_Untyped_Backbuffer_Descriptor'
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def check_capture(self):
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# Make an output so we can pick pixels
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out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100), rd.ReplayOutputType.Texture)
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self.check(out is not None)
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# find the first draw
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draw = self.find_draw("Draw")
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# check the centre pixel of the viewport is white
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self.controller.SetFrameEvent(draw.eventId, False)
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pipe: rd.PipeState = self.controller.GetPipelineState()
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tex = rd.TextureDisplay()
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tex.resourceId = pipe.GetOutputTargets()[0].resourceId
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out.SetTextureDisplay(tex)
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view: rd.Viewport = pipe.GetViewport(0)
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picked: rd.PixelValue = out.PickPixel(tex.resourceId, False,
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int(view.width / 2), int(view.height / 2), 0, 0, 0)
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if not rdtest.value_compare(picked.floatValue, [1.0, 1.0, 1.0, 1.0]):
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raise rdtest.TestFailureException("Picked value {} doesn't match expectation".format(picked.floatValue))
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rdtest.log.success("Picked value for first draw is as expected")
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# find the second draw
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draw = self.find_draw("Draw", draw.eventId+1)
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pipe: rd.PipeState = self.controller.GetPipelineState()
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tex.resourceId = pipe.GetOutputTargets()[0].resourceId
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out.SetTextureDisplay(tex)
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view: rd.Viewport = pipe.GetViewport(0)
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picked: rd.PixelValue = out.PickPixel(tex.resourceId, False,
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int(view.width / 2), int(view.height / 2), 0, 0, 0)
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if not rdtest.value_compare(picked.floatValue, [1.0, 1.0, 1.0, 1.0]):
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raise rdtest.TestFailureException("Picked value {} doesn't match expectation".format(picked.floatValue))
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rdtest.log.success("Picked value for second draw is as expected")
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