Handle FRONT_AND_BACK in our emulated backbuffer FBO remapping

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baldurk committed 2019-05-10 18:25:48 +01:00
1 parent 4582056de0
commit 301e3b0b3a
1 file changed
+1 -1
+1 -1
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@@ -1596,7 +1596,7 @@ void GLRenderState::ApplyState(WrappedOpenGL *driver)
// These aren't valid for glDrawBuffers but can be returned when we call glGet,
// assume they mean left implicitly
if(DBs[i] == eGL_BACK || DBs[i] == eGL_FRONT)
if(DBs[i] == eGL_BACK || DBs[i] == eGL_FRONT || DBs[i] == eGL_FRONT_AND_BACK)
DBs[i] = eGL_COLOR_ATTACHMENT0;
}
}