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https://github.com/baldurk/renderdoc.git
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Crash fix - protect against reflection being NULL
* This lets renderdoc limp along if the reflection failed to be created (usually because the shader failed to compile as a separable program)
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@@ -1854,10 +1854,10 @@ void GetBindpointMapping(const GLHookSet &gl, GLuint curProg, int shadIdx, Shade
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eGL_REFERENCED_BY_COMPUTE_SHADER,
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};
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int32_t numResources = refl ? refl->ReadOnlyResources.count : 0;
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int32_t numReadOnlyResources = refl ? refl->ReadOnlyResources.count : 0;
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create_array_uninit(mapping.ReadOnlyResources, numResources);
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for(int32_t i=0; i < numResources; i++)
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create_array_uninit(mapping.ReadOnlyResources, numReadOnlyResources);
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for(int32_t i=0; i < numReadOnlyResources; i++)
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{
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if(refl->ReadOnlyResources.elems[i].IsTexture)
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{
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@@ -1906,8 +1906,10 @@ void GetBindpointMapping(const GLHookSet &gl, GLuint curProg, int shadIdx, Shade
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}
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}
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create_array_uninit(mapping.ReadWriteResources, refl->ReadWriteResources.count);
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for(int32_t i=0; i < refl->ReadWriteResources.count; i++)
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int32_t numReadWriteResources = refl ? refl->ReadWriteResources.count : 0;
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create_array_uninit(mapping.ReadWriteResources, numReadWriteResources);
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for(int32_t i=0; i < numReadWriteResources; i++)
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{
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if(refl->ReadWriteResources.elems[i].IsTexture)
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{
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