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Null out "before" change completely not just clear the name
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@@ -403,7 +403,7 @@ void ThreadState::WritePointerValue(Id pointer, const ShaderVariable &val)
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// if this is the first local write, mark this variable as becoming alive here, instead of at
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// its declaration
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if(firstLocalWrite)
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basechange.before.name = "";
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basechange.before = {};
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m_State->changes.push_back(basechange);
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