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https://github.com/baldurk/renderdoc.git
synced 2026-10-27 00:56:23 +00:00
Handle maps on D3D12 of different aliases in a placed heap
* We need to check for map writes even if the mapped buffer isn't the one that's referenced by a submit but still overlaps it. We do this by moving to the heap for all placed resources so any map to a buffer on a heap is checked as long as any buffer bound to that heap is referenced.
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@@ -886,6 +886,12 @@ void WrappedID3D12CommandQueue::ExecuteCommandListsInternal(UINT NumCommandLists
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{
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rdcarray<MapState> maps = m_pDevice->GetMaps();
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// get the Mappable referenced IDs. With the case of placed resources the resource that's
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// mapped may not be the one that was bound but they may overlap, so we use the heap as
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// reference for non-committed resource.
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std::unordered_set<ResourceId> mappableIDs;
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WrappedID3D12Resource::GetMappableIDs(GetResourceManager(), refdIDs, mappableIDs);
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for(auto it = maps.begin(); it != maps.end(); ++it)
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{
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WrappedID3D12Resource *res = GetWrapped(it->res);
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@@ -893,10 +899,10 @@ void WrappedID3D12CommandQueue::ExecuteCommandListsInternal(UINT NumCommandLists
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size_t size = (size_t)it->totalSize;
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// only need to flush memory that could affect this submitted batch of work
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if(refdIDs.find(res->GetResourceID()) == refdIDs.end())
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if(mappableIDs.find(res->GetMappableID()) == mappableIDs.end())
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{
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RDCDEBUG("Map of memory %s not referenced in this queue - not flushing",
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ToStr(res->GetResourceID()).c_str());
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RDCDEBUG("Map of memory %s (mappable ID %s) not referenced in this queue - not flushing",
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ToStr(res->GetResourceID()).c_str(), ToStr(res->GetMappableID()).c_str());
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continue;
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}
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@@ -327,6 +327,22 @@ void WrappedID3D12Resource::RefBuffers(D3D12ResourceManager *rm)
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rm->MarkResourceFrameReferenced(m_Addresses.addresses[i].id, eFrameRef_Read);
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}
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void WrappedID3D12Resource::GetMappableIDs(D3D12ResourceManager *rm,
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const std::unordered_set<ResourceId> &refdIDs,
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std::unordered_set<ResourceId> &mappableIDs)
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{
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SCOPED_READLOCK(m_Addresses.addressLock);
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for(size_t i = 0; i < m_Addresses.addresses.size(); i++)
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{
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if(refdIDs.find(m_Addresses.addresses[i].id) != refdIDs.end())
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{
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WrappedID3D12Resource *resource =
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(WrappedID3D12Resource *)rm->GetCurrentResource(m_Addresses.addresses[i].id);
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mappableIDs.insert(resource->GetMappableID());
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}
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}
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}
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rdcarray<ID3D12Resource *> WrappedID3D12Resource::AddRefBuffersBeforeCapture(D3D12ResourceManager *rm)
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{
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rdcarray<ID3D12Resource *> ret;
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@@ -946,12 +946,21 @@ public:
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return this->GetReal();
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}
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ResourceId GetMappableID()
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{
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if(m_Heap)
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return m_Heap->GetResourceID();
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return this->GetResourceID();
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}
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void SetHeap(ID3D12Heap *heap)
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{
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m_Heap = (WrappedID3D12Heap *)heap;
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SAFE_ADDREF(m_Heap);
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}
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static void RefBuffers(D3D12ResourceManager *rm);
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static void GetMappableIDs(D3D12ResourceManager *rm, const std::unordered_set<ResourceId> &refdIDs,
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std::unordered_set<ResourceId> &mappableIDs);
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static rdcarray<ID3D12Resource *> AddRefBuffersBeforeCapture(D3D12ResourceManager *rm);
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@@ -0,0 +1,143 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2023 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_test.h"
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RD_TEST(D3D12_Map_PlacedAlias, D3D12GraphicsTest)
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{
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static constexpr const char *Description =
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"Check that mapped data is still saved even if the mapped resource is not the one used in "
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"rendering.";
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int main()
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{
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
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ID3DBlobPtr psblob = Compile(D3DDefaultPixel, "main", "ps_4_0");
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UINT heapSize = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT * 3;
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D3D12_HEAP_DESC heapDesc;
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heapDesc.SizeInBytes = heapSize;
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heapDesc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
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heapDesc.Alignment = 0;
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heapDesc.Properties.Type = D3D12_HEAP_TYPE_UPLOAD;
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heapDesc.Properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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heapDesc.Properties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
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heapDesc.Properties.CreationNodeMask = 1;
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heapDesc.Properties.VisibleNodeMask = 1;
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D3D12_RESOURCE_DESC resDesc;
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resDesc.Alignment = 0;
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resDesc.DepthOrArraySize = 1;
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resDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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resDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
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resDesc.Format = DXGI_FORMAT_UNKNOWN;
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resDesc.Height = 1;
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resDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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resDesc.Width = sizeof(DefaultTri);
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resDesc.MipLevels = 1;
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resDesc.SampleDesc.Count = 1;
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resDesc.SampleDesc.Quality = 0;
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ID3D12HeapPtr vbHeap;
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CHECK_HR(dev->CreateHeap(&heapDesc, __uuidof(ID3D12Heap), (void **)&vbHeap));
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ID3D12ResourcePtr vb;
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CHECK_HR(dev->CreatePlacedResource(vbHeap, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT, &resDesc,
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D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
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__uuidof(ID3D12Resource), (void **)&vb));
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ID3D12ResourcePtr vb2;
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CHECK_HR(dev->CreatePlacedResource(vbHeap, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT * 2,
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&resDesc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
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__uuidof(ID3D12Resource), (void **)&vb2));
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resDesc.Width = heapSize;
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ID3D12ResourcePtr mapBuffer;
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CHECK_HR(dev->CreatePlacedResource(vbHeap, 0, &resDesc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
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__uuidof(ID3D12Resource), (void **)&mapBuffer));
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ID3D12RootSignaturePtr sig = MakeSig({});
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ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).InputLayout().VS(vsblob).PS(psblob);
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byte *mapptr = NULL;
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mapBuffer->Map(0, NULL, (void **)&mapptr);
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// clear the buffer before capturing, and we'll do so at the end after submitting, to ensure
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// data can only come from detected map writes.
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memset(mapptr, 0xfe, heapSize);
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while(Running())
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{
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ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
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Reset(cmd);
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ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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D3D12_CPU_DESCRIPTOR_HANDLE rtv =
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MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0);
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ClearRenderTargetView(cmd, rtv, {0.2f, 0.2f, 0.2f, 1.0f});
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cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
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cmd->SetPipelineState(pso);
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cmd->SetGraphicsRootSignature(sig);
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RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
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RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
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OMSetRenderTargets(cmd, {rtv}, {});
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cmd->DrawInstanced(3, 1, 0, 0);
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FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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cmd->Close();
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memcpy(mapptr + D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT, DefaultTri, sizeof(DefaultTri));
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Submit({cmd});
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GPUSync();
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memset(mapptr, 0xfe, heapSize);
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Present();
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}
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mapBuffer->Unmap(0, NULL);
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return 0;
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}
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};
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REGISTER_TEST();
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@@ -191,6 +191,7 @@
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<ClCompile Include="d3d12\d3d12_leak_check.cpp" />
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<ClCompile Include="d3d12\d3d12_list_alloc_tests.cpp" />
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<ClCompile Include="d3d12\d3d12_list_types.cpp" />
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<ClCompile Include="d3d12\d3d12_map_placed_alias.cpp" />
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<ClCompile Include="d3d12\d3d12_mesh_zoo.cpp" />
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<ClCompile Include="d3d12\d3d12_overlay_test.cpp" />
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<ClCompile Include="d3d12\d3d12_parameter_zoo.cpp" />
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@@ -646,6 +646,9 @@
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<ClCompile Include="gl\gl_pixel_history.cpp">
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<Filter>OpenGL\demos</Filter>
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</ClCompile>
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<ClCompile Include="d3d12\d3d12_map_placed_alias.cpp">
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<Filter>D3D12\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D11">
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@@ -0,0 +1,13 @@
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import renderdoc as rd
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import rdtest
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class D3D12_Map_PlacedAlias(rdtest.TestCase):
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demos_test_name = 'D3D12_Map_PlacedAlias'
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def check_capture(self):
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action = self.find_action("Draw")
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self.controller.SetFrameEvent(action.eventId, True)
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self.check_triangle()
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