Fix backwards API terminology on resource usage strings

This commit is contained in:
baldurk
2023-03-13 17:38:59 +00:00
parent e13b4e95f0
commit f4529141d2
+45 -45
View File
@@ -1378,31 +1378,31 @@ QString ToQStr(const ResourceUsage usage, const GraphicsAPI apitype)
case ResourceUsage::VertexBuffer: return lit("Vertex Buffer");
case ResourceUsage::IndexBuffer: return lit("Index Buffer");
case ResourceUsage::VS_Constants: return lit("VS - Constant Buffer");
case ResourceUsage::GS_Constants: return lit("GS - Constant Buffer");
case ResourceUsage::HS_Constants: return lit("TCS - Constant Buffer");
case ResourceUsage::DS_Constants: return lit("TES - Constant Buffer");
case ResourceUsage::CS_Constants: return lit("CS - Constant Buffer");
case ResourceUsage::PS_Constants: return lit("FS - Constant Buffer");
case ResourceUsage::All_Constants: return lit("All - Constant Buffer");
case ResourceUsage::VS_Constants: return lit("VS - Uniform Buffer");
case ResourceUsage::GS_Constants: return lit("GS - Uniform Buffer");
case ResourceUsage::HS_Constants: return lit("HS - Uniform Buffer");
case ResourceUsage::DS_Constants: return lit("DS - Uniform Buffer");
case ResourceUsage::CS_Constants: return lit("CS - Uniform Buffer");
case ResourceUsage::PS_Constants: return lit("PS - Uniform Buffer");
case ResourceUsage::All_Constants: return lit("All - Uniform Buffer");
case ResourceUsage::StreamOut: return lit("Stream Out");
case ResourceUsage::VS_Resource: return lit("VS - Resource");
case ResourceUsage::GS_Resource: return lit("GS - Resource");
case ResourceUsage::HS_Resource: return lit("TCS - Resource");
case ResourceUsage::DS_Resource: return lit("TES - Resource");
case ResourceUsage::CS_Resource: return lit("CS - Resource");
case ResourceUsage::PS_Resource: return lit("FS - Resource");
case ResourceUsage::All_Resource: return lit("All - Resource");
case ResourceUsage::VS_Resource: return lit("VS - Texture");
case ResourceUsage::GS_Resource: return lit("GS - Texture");
case ResourceUsage::HS_Resource: return lit("HS - Texture");
case ResourceUsage::DS_Resource: return lit("DS - Texture");
case ResourceUsage::CS_Resource: return lit("CS - Texture");
case ResourceUsage::PS_Resource: return lit("PS - Texture");
case ResourceUsage::All_Resource: return lit("All - Texture");
case ResourceUsage::VS_RWResource: return lit("VS - UAV");
case ResourceUsage::HS_RWResource: return lit("TCS - UAV");
case ResourceUsage::DS_RWResource: return lit("TES - UAV");
case ResourceUsage::GS_RWResource: return lit("GS - UAV");
case ResourceUsage::PS_RWResource: return lit("FS - UAV");
case ResourceUsage::CS_RWResource: return lit("CS - UAV");
case ResourceUsage::All_RWResource: return lit("All - UAV");
case ResourceUsage::VS_RWResource: return lit("VS - Image/SSBO");
case ResourceUsage::HS_RWResource: return lit("HS - Image/SSBO");
case ResourceUsage::DS_RWResource: return lit("DS - Image/SSBO");
case ResourceUsage::GS_RWResource: return lit("GS - Image/SSBO");
case ResourceUsage::PS_RWResource: return lit("PS - Image/SSBO");
case ResourceUsage::CS_RWResource: return lit("CS - Image/SSBO");
case ResourceUsage::All_RWResource: return lit("All - Image/SSBO");
case ResourceUsage::InputTarget: return lit("Color Input");
case ResourceUsage::ColorTarget: return lit("Rendertarget");
@@ -1437,35 +1437,35 @@ QString ToQStr(const ResourceUsage usage, const GraphicsAPI apitype)
case ResourceUsage::VertexBuffer: return lit("Vertex Buffer");
case ResourceUsage::IndexBuffer: return lit("Index Buffer");
case ResourceUsage::VS_Constants: return lit("VS - Uniform Buffer");
case ResourceUsage::GS_Constants: return lit("GS - Uniform Buffer");
case ResourceUsage::HS_Constants: return lit("HS - Uniform Buffer");
case ResourceUsage::DS_Constants: return lit("DS - Uniform Buffer");
case ResourceUsage::CS_Constants: return lit("CS - Uniform Buffer");
case ResourceUsage::PS_Constants: return lit("PS - Uniform Buffer");
case ResourceUsage::All_Constants: return lit("All - Uniform Buffer");
case ResourceUsage::VS_Constants: return lit("VS - Constant Buffer");
case ResourceUsage::GS_Constants: return lit("GS - Constant Buffer");
case ResourceUsage::HS_Constants: return lit("TCS - Constant Buffer");
case ResourceUsage::DS_Constants: return lit("TES - Constant Buffer");
case ResourceUsage::CS_Constants: return lit("CS - Constant Buffer");
case ResourceUsage::PS_Constants: return lit("FS - Constant Buffer");
case ResourceUsage::All_Constants: return lit("All - Constant Buffer");
case ResourceUsage::StreamOut: return lit("Transform Feedback");
case ResourceUsage::VS_Resource: return lit("VS - Texture");
case ResourceUsage::GS_Resource: return lit("GS - Texture");
case ResourceUsage::HS_Resource: return lit("HS - Texture");
case ResourceUsage::DS_Resource: return lit("DS - Texture");
case ResourceUsage::CS_Resource: return lit("CS - Texture");
case ResourceUsage::PS_Resource: return lit("PS - Texture");
case ResourceUsage::All_Resource: return lit("All - Texture");
case ResourceUsage::VS_Resource: return lit("VS - Resource");
case ResourceUsage::GS_Resource: return lit("GS - Resource");
case ResourceUsage::HS_Resource: return lit("TCS - Resource");
case ResourceUsage::DS_Resource: return lit("TES - Resource");
case ResourceUsage::CS_Resource: return lit("CS - Resource");
case ResourceUsage::PS_Resource: return lit("FS - Resource");
case ResourceUsage::All_Resource: return lit("All - Resource");
case ResourceUsage::VS_RWResource: return lit("VS - Image/SSBO");
case ResourceUsage::HS_RWResource: return lit("HS - Image/SSBO");
case ResourceUsage::DS_RWResource: return lit("DS - Image/SSBO");
case ResourceUsage::GS_RWResource: return lit("GS - Image/SSBO");
case ResourceUsage::PS_RWResource: return lit("PS - Image/SSBO");
case ResourceUsage::CS_RWResource: return lit("CS - Image/SSBO");
case ResourceUsage::All_RWResource: return lit("All - Image/SSBO");
case ResourceUsage::VS_RWResource: return lit("VS - UAV");
case ResourceUsage::HS_RWResource: return lit("TCS - UAV");
case ResourceUsage::DS_RWResource: return lit("TES - UAV");
case ResourceUsage::GS_RWResource: return lit("GS - UAV");
case ResourceUsage::PS_RWResource: return lit("FS - UAV");
case ResourceUsage::CS_RWResource: return lit("CS - UAV");
case ResourceUsage::All_RWResource: return lit("All - UAV");
case ResourceUsage::InputTarget: return lit("FBO Input");
case ResourceUsage::ColorTarget: return lit("FBO Color");
case ResourceUsage::DepthStencilTarget: return lit("FBO Depthstencil");
case ResourceUsage::InputTarget: return lit("FB Input");
case ResourceUsage::ColorTarget: return lit("FB Color");
case ResourceUsage::DepthStencilTarget: return lit("FB Depthstencil");
case ResourceUsage::Indirect: return lit("Indirect argument");