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Handle maps on D3D12 of different aliases in a placed heap
* We need to check for map writes even if the mapped buffer isn't the one that's referenced by a submit but still overlaps it. We do this by moving to the heap for all placed resources so any map to a buffer on a heap is checked as long as any buffer bound to that heap is referenced.
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@@ -886,6 +886,12 @@ void WrappedID3D12CommandQueue::ExecuteCommandListsInternal(UINT NumCommandLists
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{
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rdcarray<MapState> maps = m_pDevice->GetMaps();
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// get the Mappable referenced IDs. With the case of placed resources the resource that's
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// mapped may not be the one that was bound but they may overlap, so we use the heap as
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// reference for non-committed resource.
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std::unordered_set<ResourceId> mappableIDs;
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WrappedID3D12Resource::GetMappableIDs(GetResourceManager(), refdIDs, mappableIDs);
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for(auto it = maps.begin(); it != maps.end(); ++it)
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{
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WrappedID3D12Resource *res = GetWrapped(it->res);
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@@ -893,10 +899,10 @@ void WrappedID3D12CommandQueue::ExecuteCommandListsInternal(UINT NumCommandLists
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size_t size = (size_t)it->totalSize;
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// only need to flush memory that could affect this submitted batch of work
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if(refdIDs.find(res->GetResourceID()) == refdIDs.end())
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if(mappableIDs.find(res->GetMappableID()) == mappableIDs.end())
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{
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RDCDEBUG("Map of memory %s not referenced in this queue - not flushing",
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ToStr(res->GetResourceID()).c_str());
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RDCDEBUG("Map of memory %s (mappable ID %s) not referenced in this queue - not flushing",
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ToStr(res->GetResourceID()).c_str(), ToStr(res->GetMappableID()).c_str());
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continue;
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}
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@@ -327,6 +327,22 @@ void WrappedID3D12Resource::RefBuffers(D3D12ResourceManager *rm)
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rm->MarkResourceFrameReferenced(m_Addresses.addresses[i].id, eFrameRef_Read);
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}
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void WrappedID3D12Resource::GetMappableIDs(D3D12ResourceManager *rm,
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const std::unordered_set<ResourceId> &refdIDs,
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std::unordered_set<ResourceId> &mappableIDs)
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{
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SCOPED_READLOCK(m_Addresses.addressLock);
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for(size_t i = 0; i < m_Addresses.addresses.size(); i++)
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{
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if(refdIDs.find(m_Addresses.addresses[i].id) != refdIDs.end())
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{
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WrappedID3D12Resource *resource =
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(WrappedID3D12Resource *)rm->GetCurrentResource(m_Addresses.addresses[i].id);
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mappableIDs.insert(resource->GetMappableID());
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}
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}
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}
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rdcarray<ID3D12Resource *> WrappedID3D12Resource::AddRefBuffersBeforeCapture(D3D12ResourceManager *rm)
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{
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rdcarray<ID3D12Resource *> ret;
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@@ -946,12 +946,21 @@ public:
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return this->GetReal();
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}
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ResourceId GetMappableID()
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{
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if(m_Heap)
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return m_Heap->GetResourceID();
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return this->GetResourceID();
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}
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void SetHeap(ID3D12Heap *heap)
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{
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m_Heap = (WrappedID3D12Heap *)heap;
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SAFE_ADDREF(m_Heap);
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}
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static void RefBuffers(D3D12ResourceManager *rm);
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static void GetMappableIDs(D3D12ResourceManager *rm, const std::unordered_set<ResourceId> &refdIDs,
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std::unordered_set<ResourceId> &mappableIDs);
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static rdcarray<ID3D12Resource *> AddRefBuffersBeforeCapture(D3D12ResourceManager *rm);
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