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Remove unused lambda capture
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@@ -282,7 +282,7 @@ ShaderMessageViewer::ShaderMessageViewer(ICaptureContext &ctx, ShaderStageMask s
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bool done = false;
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ShaderDebugTrace *trace = NULL;
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m_Ctx.Replay().AsyncInvoke([this, &trace, &done, msg](IReplayController *r) {
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m_Ctx.Replay().AsyncInvoke([&trace, &done, msg](IReplayController *r) {
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if(msg.stage == ShaderStage::Compute)
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trace = r->DebugThread(msg.location.compute.workgroup, msg.location.compute.thread);
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else if(msg.stage == ShaderStage::Vertex)
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