Remove unused lambda capture

This commit is contained in:
baldurk
2021-05-11 17:35:36 +01:00
parent 447040e49d
commit 39ec6da668
+1 -1
View File
@@ -282,7 +282,7 @@ ShaderMessageViewer::ShaderMessageViewer(ICaptureContext &ctx, ShaderStageMask s
bool done = false;
ShaderDebugTrace *trace = NULL;
m_Ctx.Replay().AsyncInvoke([this, &trace, &done, msg](IReplayController *r) {
m_Ctx.Replay().AsyncInvoke([&trace, &done, msg](IReplayController *r) {
if(msg.stage == ShaderStage::Compute)
trace = r->DebugThread(msg.location.compute.workgroup, msg.location.compute.thread);
else if(msg.stage == ShaderStage::Vertex)