Only set readbuffer to GL_BACK after default FBO is bound

This commit is contained in:
baldurk
2014-12-03 13:08:19 +00:00
parent e8006dde6c
commit 3cac0c339d
+1 -1
View File
@@ -1154,8 +1154,8 @@ void WrappedOpenGL::Present(void *windowHandle)
m_Real.glGetIntegerv(eGL_PACK_SKIP_PIXELS, &prevPackSkipPixels);
m_Real.glGetIntegerv(eGL_PACK_ALIGNMENT, &prevPackAlignment);
m_Real.glReadBuffer(eGL_BACK);
m_Real.glBindFramebuffer(eGL_READ_FRAMEBUFFER, 0);
m_Real.glReadBuffer(eGL_BACK);
m_Real.glBindBuffer(eGL_PIXEL_PACK_BUFFER, 0);
m_Real.glPixelStorei(eGL_PACK_ROW_LENGTH, 0);
m_Real.glPixelStorei(eGL_PACK_SKIP_ROWS, 0);