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Only end unfinished queries etc if we're replaying from scratch
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@@ -2441,7 +2441,7 @@ void WrappedOpenGL::ContextReplayLog(LogState readType, uint32_t startEventID, u
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m_CurEventID = 1;
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}
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if(m_State == EXECUTING)
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if(m_State == EXECUTING && !partial)
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{
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for(size_t i=0; i < 8; i++)
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{
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