Use the right name length value!

This commit is contained in:
baldurk
2014-08-13 15:33:40 +01:00
parent 279c43c352
commit 3d09b6ad28
+1 -1
View File
@@ -504,7 +504,7 @@ void MakeShaderReflection(const GLHookSet &gl, GLenum shadType, GLuint sepProg,
var.type.descriptor.rowMajorStorage = (values[6] >= 0);
create_array_uninit(var.name, values[0]);
create_array_uninit(var.name, values[1]);
gl.glGetProgramResourceName(sepProg, eGL_UNIFORM, u, values[0], NULL, var.name.elems);
var.name.count--; // trim off trailing null