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Quad Overdraw overlay requires pixel shader root signature access
Remove D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS from the root signature flags
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@@ -106,6 +106,7 @@ struct D3D12QuadOverdrawCallback : public D3D12ActionCallback
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range.Flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE;
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range.OffsetInDescriptorsFromTableStart = 0;
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modsig.Flags &= ~D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS;
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modsig.Parameters.push_back(D3D12RootSignatureParameter());
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D3D12RootSignatureParameter ¶m = modsig.Parameters.back();
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param.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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