Get NULL-check the right way around in ?: operator. Refs #754

This commit is contained in:
baldurk
2017-09-26 10:12:05 +01:00
parent 6eb9969d37
commit 3f943ea0f1
@@ -4181,8 +4181,8 @@ bool WrappedOpenGL::Serialise_glVertexArrayVertexBuffers(GLuint vaobj, GLuint fi
buffers && buffers[i]
? GetResourceManager()->GetID(BufferRes(GetCtx(), buffers[i]))
: ResourceId());
SERIALISE_ELEMENT(uint64_t, offset, buffers ? 0 : (uint64_t)offsets[i]);
SERIALISE_ELEMENT(uint64_t, stride, buffers ? 0 : (uint64_t)strides[i]);
SERIALISE_ELEMENT(uint64_t, offset, buffers ? (uint64_t)offsets[i] : 0);
SERIALISE_ELEMENT(uint64_t, stride, buffers ? (uint64_t)strides[i] : 0);
if(m_State <= EXECUTING)
{