Don't ever consider macOS GL to be degraded

* We'll have to add fallbacks for most of the functionality that's not
  available, and there's no point letting users know they're running on a
  degraded GL implementation since it can't be fixed with an upgraded driver.
This commit is contained in:
baldurk
2019-03-07 11:06:26 +00:00
parent 40546a6d67
commit 40dab34a8f
+6
View File
@@ -1052,6 +1052,12 @@ void GLReplay::InitDebugData()
m_Degraded = true;
}
#if ENABLED(RDOC_APPLE)
// temporary hack - just never consider apple degraded, since there's never going to be an
// improvement so there's no point warning users.
m_Degraded = false;
#endif
m_pDriver->PopInternalShader();
}