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Don't ever consider macOS GL to be degraded
* We'll have to add fallbacks for most of the functionality that's not available, and there's no point letting users know they're running on a degraded GL implementation since it can't be fixed with an upgraded driver.
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@@ -1052,6 +1052,12 @@ void GLReplay::InitDebugData()
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m_Degraded = true;
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}
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#if ENABLED(RDOC_APPLE)
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// temporary hack - just never consider apple degraded, since there's never going to be an
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// improvement so there's no point warning users.
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m_Degraded = false;
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#endif
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m_pDriver->PopInternalShader();
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}
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