Add API differentiating string to in-program overlay

This commit is contained in:
baldurk
2014-11-12 00:22:18 +00:00
parent b7912647cf
commit 45598feff5
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -2953,7 +2953,7 @@ HRESULT WrappedID3D11Device::Present(IDXGISwapChain *swap, UINT SyncInterval, UI
{
vector<KeyButton> keys = RenderDoc::Inst().GetCaptureKeys();
string overlayText = "";
string overlayText = "D3D11. ";
for(size_t i=0; i < keys.size(); i++)
{
+1 -1
View File
@@ -954,7 +954,7 @@ void WrappedOpenGL::Present(void *windowHandle)
{
vector<KeyButton> keys = RenderDoc::Inst().GetCaptureKeys();
string overlayText = "";
string overlayText = "OpenGL. ";
for(size_t i=0; i < keys.size(); i++)
{