mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-29 21:30:53 +00:00
Never force gamma when displaying overlay texture
This commit is contained in:
@@ -799,6 +799,7 @@ void ReplayOutput::DisplayTex()
|
||||
texDisplay.flipY = m_RenderData.texDisplay.flipY;
|
||||
texDisplay.rangeMin = 0.0f;
|
||||
texDisplay.rangeMax = 1.0f;
|
||||
texDisplay.linearDisplayAsGamma = false;
|
||||
|
||||
m_pDevice->RenderTexture(texDisplay);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user