Never force gamma when displaying overlay texture

This commit is contained in:
baldurk
2019-01-24 19:06:56 +00:00
parent bbaff6f575
commit 4839d6bee4
+1
View File
@@ -799,6 +799,7 @@ void ReplayOutput::DisplayTex()
texDisplay.flipY = m_RenderData.texDisplay.flipY;
texDisplay.rangeMin = 0.0f;
texDisplay.rangeMax = 1.0f;
texDisplay.linearDisplayAsGamma = false;
m_pDevice->RenderTexture(texDisplay);
}