mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-04 17:10:47 +00:00
Update OpenGL status - it's a bit better now :).
This commit is contained in:
+2
-7
@@ -56,16 +56,10 @@
|
||||
</para>
|
||||
|
||||
<list class="bullet">
|
||||
<listItem><para>Multiple frame capture is not supported - after one capture is made, the application
|
||||
must be restarted before you can capture again.</para></listItem>
|
||||
<listItem><para>Full & complete support for multiple threads feeding GL simultaneously, or
|
||||
multiple contexts that don't share with each other (or only share within defined groups).</para></listItem>
|
||||
<listItem><para>Shader debugging is not supported on any shader stage.</para></listItem>
|
||||
<listItem><para>Pixel history is not implemented.</para></listItem>
|
||||
<listItem><para>Logfiles currently contain every live resource at the time of capture, and they are
|
||||
not 'trimmed' down to only the resources referenced.</para></listItem>
|
||||
<listItem><para>Some initial contents aren't properly fetched or stored, so in some cases changes
|
||||
from a previous frame would not be saved at capture time.</para></listItem>
|
||||
</list>
|
||||
|
||||
</content>
|
||||
@@ -74,7 +68,8 @@
|
||||
<title>Linux and OS X</title>
|
||||
<content>
|
||||
<para>Linux and OS X support follows naturally when thinking about OpenGL support. Currently
|
||||
there is full support for capturing and replaying on linux, however there is no UI as yet.
|
||||
there is full support for capturing and replaying on linux, however the Qt UI is still
|
||||
heavily work in progress.
|
||||
The recommended method is to capture on linux, and then replay on windows.</para>
|
||||
</content>
|
||||
</section>
|
||||
|
||||
Reference in New Issue
Block a user