Update OpenGL status - it's a bit better now :).

This commit is contained in:
baldurk
2015-07-19 00:10:12 +02:00
parent 45a5473e62
commit cc831f0714
+2 -7
View File
@@ -56,16 +56,10 @@
</para>
<list class="bullet">
<listItem><para>Multiple frame capture is not supported - after one capture is made, the application
must be restarted before you can capture again.</para></listItem>
<listItem><para>Full &amp; complete support for multiple threads feeding GL simultaneously, or
multiple contexts that don't share with each other (or only share within defined groups).</para></listItem>
<listItem><para>Shader debugging is not supported on any shader stage.</para></listItem>
<listItem><para>Pixel history is not implemented.</para></listItem>
<listItem><para>Logfiles currently contain every live resource at the time of capture, and they are
not 'trimmed' down to only the resources referenced.</para></listItem>
<listItem><para>Some initial contents aren't properly fetched or stored, so in some cases changes
from a previous frame would not be saved at capture time.</para></listItem>
</list>
</content>
@@ -74,7 +68,8 @@
<title>Linux and OS X</title>
<content>
<para>Linux and OS X support follows naturally when thinking about OpenGL support. Currently
there is full support for capturing and replaying on linux, however there is no UI as yet.
there is full support for capturing and replaying on linux, however the Qt UI is still
heavily work in progress.
The recommended method is to capture on linux, and then replay on windows.</para>
</content>
</section>