Add explicit cast (gl_InstanceID is int), fixes errors on mesa compiler

This commit is contained in:
baldurk
2017-01-17 11:02:33 +00:00
parent c5dbd7d6f0
commit 4a80a744c3
+1 -1
View File
@@ -39,7 +39,7 @@ void main(void)
vec3( 1.0, 1.0, 0.5));
vec3 pos = verts[VERTEX_ID];
uint strindex = INSTANCE_ID;
uint strindex = uint(INSTANCE_ID);
vec2 charPos = vec2(strindex + pos.x + general.TextPosition.x, pos.y + general.TextPosition.y);