Don't make failure to debug a fatal error

* On vulkan for example not all shaders can currently be debugged
This commit is contained in:
baldurk
2020-06-05 17:35:36 +01:00
parent a2079c7d7f
commit 4add5bfbf5
+1 -4
View File
@@ -109,10 +109,7 @@ class Iter_Test(rdtest.TestCase):
if trace.debugger is None:
self.controller.FreeTrace(trace)
if self.props.shaderDebugging:
raise rdtest.TestFailureException("Shader debugging supported but no debug result")
else:
rdtest.log.print("No debug result")
rdtest.log.print("No debug result")
return
cycles, variables = self.process_trace(trace)