Allow empty GL captures without failing

This commit is contained in:
baldurk
2016-08-16 18:12:22 +02:00
parent f58f93d283
commit 4c0ff83d83
+1 -1
View File
@@ -342,7 +342,7 @@ private:
bool HasSuccessfulCapture(CaptureFailReason &reason)
{
reason = m_FailureReason;
return m_SuccessfulCapture && m_ContextRecord->NumChunks() > 3;
return m_SuccessfulCapture && m_ContextRecord->NumChunks() > 0;
}
void AttemptCapture();
bool Serialise_BeginCaptureFrame(bool applyInitialState);