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Allow empty GL captures without failing
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@@ -342,7 +342,7 @@ private:
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bool HasSuccessfulCapture(CaptureFailReason &reason)
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{
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reason = m_FailureReason;
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return m_SuccessfulCapture && m_ContextRecord->NumChunks() > 3;
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return m_SuccessfulCapture && m_ContextRecord->NumChunks() > 0;
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}
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void AttemptCapture();
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bool Serialise_BeginCaptureFrame(bool applyInitialState);
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