Fix 0-based line numbers in shader viewer find results

* Scintilla lines are numbered from 0 but for user display we want to be
  1-based.
This commit is contained in:
baldurk
2021-07-22 11:57:12 +01:00
parent bef75ce7fa
commit 4c4b0c58ec
+1 -1
View File
@@ -5439,7 +5439,7 @@ void ShaderViewer::performFindAll()
QString lineText = QString::fromUtf8(s->textRange(lineStart, lineEnd));
results += QFormatStr(" %1(%2): ").arg(s->windowTitle()).arg(line, 4);
results += QFormatStr(" %1(%2): ").arg(s->windowTitle()).arg(line + 1, 4);
int startPos = results.length();
results += lineText;