D3D12 shared resources are now fully supported

This commit is contained in:
baldurk
2020-01-14 14:45:19 +00:00
parent 5192becb73
commit 4fd97e8946
-1
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@@ -20,7 +20,6 @@ RenderDoc has initial support for D3D12, but it contains some caveats. In additi
* RenderDoc assumes that even if multiple GPUs are present, that only one will be used - i.e. NodeMask is always 0. Multiple queues are supported.
* RenderDoc captures may not be portable between different systems, only currently supporting capture and replay on the same or similar enough machines.
* Reserved resources are not supported.
* Shared resources/handles are partially supported.
* Pixel history is not implemented.
* Shader debugging is not currently supported.