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Minor tidyup of D3D12_Mesh_Shader python
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@@ -32,16 +32,16 @@ class D3D12_Mesh_Shader(rdtest.TestCase):
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posY = orgY
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if vert == 0:
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posX += -0.2
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posY += -0.2
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posX += -triSize
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posY += -triSize
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uv = [0.0, 0.0]
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elif vert == 1:
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posX += 0.0
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posY += 0.2
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posY += triSize
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uv = [0.0, 1.0]
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elif vert == 2:
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posX += 0.2
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posY += -0.2
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posX += triSize
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posY += -triSize
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uv = [1.0, 0.0]
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reference[i] = {
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